Legalese of cross-usage and modification / usage by others

Hi,
This is a 2 parts question. I understand that the interactive license allows me to use models for interactive 3d application, while non-license allows me to use models for images, renders and animations.
Question 1: Am I legally allowed to mess around with mix-and-match between models? Recently, I had a Daz original model with messed up teeth. I don't know why, and I don't care. It is too bothersome to ask support and wait for a potentially bizarre reply, so I just hacked the teeth from Genesis 8, and exchanged it with the teeth of this model. It sounds intuitively obvious, but is it fine to mix and match and mess around with multiple models, all of which are interactive licensed, and then use it for a game?
Question 2: I transfer DAZ models to other 3d softwares, mainly to produce animations. I'm still fighting the f*** of it cause I want to modify them. I don't like DAZ's eyes, so I modify a lot of what I get, mess with rigs, eyes, etc. If I had an interactive license, am I allowed to use modified model produced by DAZ, modify it, fix it, rig it, add to it, and then sell it as a rigged animated model on 3d model sites?
For example, Libby for Genesis 8, not much modification to the actual face, but fixing some stuff, modify eyes, hair, etc.
I know this is a grey area, and it isn't something I'm planning to do anyway! But honestly, I spent over a week trying to figure out a reasonable workflow to get this done, and I assume there's market for it, provided I don't preach any copy right.
Let's say I can't just use ready models. What if I use the Genesis 8 as a base, modify it myself manually *either in 3d software, or using morphs*, create the hair myslef *as opposed to getting a ready made hair for gen 8*, create the clothes myself, and then produce it as a usable rigged characted in 3d marketplace. Would that clear me out, or am I still in the mud ?
Question 3: This is a REAL question, the previous ones I'm curious about, and they potentially could get me something. But This question is where it is at.
I'm serious about animation and producing content. So, I hire voice actors to voice my characters. I understand that I own the right to the animation I made, and can show it whenever. Granted, I can't give an interactive experience of the models themselves, I don't own them and I can't give them away. (Does that include ones I create based on Gen 8, but messed with morphs and almost looks nothing like gen 8 ?) However; does this give me a license to license it to others ? More practically, let's say the voice actor wants to use it in their reel, and want to include footage of the animation that was created. Is it legal for me to allow the voice actor to use this animation in their reel, or is it still a limited animation license to me, and I can't license it for others?
Legalese, I don't myself understand most of what I wrote .. lol
Please advice, Thanks,
Comments
To be perfectly honest you would be much better off contacting Daz directly, by filing a help ticket. OK yes you will get replies and some sort of advice in the forums, but it is only peer to peer reactions. Daz thenselves are the only ones who can give you the definitive answers.
As Chohole said, you'll need to contact Daz to have a definitive answer on what you're allowed to do.
But we can already tell you that no, you're not allowed to take a model sold here and then sell it as a 3D model anywhere, even if you modified it.
Oh heavens, I quite missed that bit. Yes that is a definite No as per the standard license
Fot the last question, the animation is yours, but you cannot redistribute any part of the original mesh or textures, even if modofied. that is considered a derivitive work. the only way you could create a license to grant to anyone else is if you created everything from scratch.
The best way to do what you want, is to create a morph for your part and then you can share the morph for the other users who have Daz Studio and the genesis 8 and they can then apply the morph.
1. is OK as long as you have the right license for all the parts - Daz doesn't care what you do to the models along the way as long as you have the correct licenses for all the ingredients.
2. is not OK, that would still be a derivative product (which is why you need licenses for all the ingredients in 1.)
3. is fine - you can, with a limited exception for the ol Anne Marie Goddard Digitial Clone for Victroia 3, do what you like with 2D images and animations that you produce.