Stacking character morphs. Why?

HonzoHonzo Posts: 193

Why are so many character products in the form "Albert for Wilber6"? (Mad up example) As I understand it, this involves A) a base model (G2M in this case?), an 'original' character morph (Wilber6), and a morph of the Wilber6 morph (Albert). 

Is there any advantage of this to the consumer, as opposed to, say, buying an Albert morph for G2M?

From my perspective, based on very limited experience with Daz, it seems like having to buy two morphs to get one, if you're not enthusiastic about the original Wilber6 character. Possibly this is a cash cow for the morph makers, but possibly not- I see quite a few items I might buy if they would work on their own, but I'm not willing to spend a big wad of cash on something else that I don't want in order to get it. I imagine there are others with a similar attitude.

So, again, what's in it for the consumer to have multiple layers of morphs to make these characters?

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,800

    If the artist wants to use the Wilbur shape as a starting point for their character then that's the way they have to do it, baking Wilbur into Albert so that you need buy only the latter would be a breach of the license.

  • KA1KA1 Posts: 1,012

    A character will still work without the required "base" morph, it's just a case of whether thats close enough to how you want the character to look. Very often in the commons you'll have people asking if someone would do a quick render of "Albert for Wilber6" without Wilber 6 so they can see if they might still want the character depsite not owning the requisite base morph - sometimes they still look fabulous, other times.. not so much. 

    I did one such render for someone on there once, you can see the difference when you don't have the base morph but depending how much of that character is "mixed in" will depend how different the look is without it, a lot of people only use a charater as a start point anyway and dial in morphs to get the end look they're after.

  • HonzoHonzo Posts: 193

    Thanks, guys, but I get why an artist might do it, what I can't see is whether there's any benefit to the consumer. 

  • PhatmartinoPhatmartino Posts: 287

    I don't think there's any benefit to the customer, necessarily... in fact I looked at it as a ploy to sell more of the base character until I found out that you could at least try to use the second morph without the base character. Probably comes down to what tools or abilities the PA's who make the add-on morphs have at their disposal more than anything. They'd make their own base characters if they could, I'd imagine.

  • LeanaLeana Posts: 11,691
    Honzo said:

    Thanks, guys, but I get why an artist might do it, what I can't see is whether there's any benefit to the consumer. 

    Well for example the base figure may come with correction morphs for expressions or poses which can then be used by the character built on it, while a fully custom character may not include those.

    Another thing is that clothes sometimes include fit morphs for the various base figures, so they will probably adjust to the character better than if it was fully custom.

  • HonzoHonzo Posts: 193

    I don't think there's any benefit to the customer, necessarily... in fact I looked at it as a ploy to sell more of the base character until I found out that you could at least try to use the second morph without the base character. Probably comes down to what tools or abilities the PA's who make the add-on morphs have at their disposal more than anything. They'd make their own base characters if they could, I'd imagine.

    Pretty much what I was thinking.

  • HonzoHonzo Posts: 193
    Leana said:
    Honzo said:

    Thanks, guys, but I get why an artist might do it, what I can't see is whether there's any benefit to the consumer. 

    Well for example the base figure may come with correction morphs for expressions or poses which can then be used by the character built on it, while a fully custom character may not include those.

    Another thing is that clothes sometimes include fit morphs for the various base figures, so they will probably adjust to the character better than if it was fully custom.

     

    I can see that, but isn't there some likelihood that the correction morphs won't work right for the add-on character? Perhaps not a big issue with facial expressions, since most faces are fairly close in structure, but certainly for body poses.  The 'probably' in the last line doesn't seem like any kind of step forward for the consumer- the product may work better or not, you don't know unless you buy it and the base character...



     

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