How to create pressure-point morphs?
solarview
Posts: 272
Hey Guys,
Is it possible to create a zone-specific, pressure-point morph to a character?
I've seen, for example, products such as 'Breast Morphs', that allows for the look of breasts being positioned, gravity-appropriate.
Is it possible to adjust witnin Studio, to allow for single specific pressure point, such as, when a character maybe has something heavy on their leg, and the proper indent that would follow. Or a character reaches across their body and their breast/chest compresses on the one side to match that pressure, versus, the arm simply dissappearing into the breast/chest area of the body.
Is Photoshop, post-processing correction, the only real option here?
TIA.
- Sol
Comments
You can use a dForm or a Push Modifier, probably with a weight map, to move the base mesh around - but you are limited to the base mesh and some parts of the human models have a fairly sparse base mesh, whiicch may limit what can be done.
Thanks, Richard.
@solarview You might want to take a look at the Mesh Grabber products.
https://www.daz3d.com/mesh-grabber
https://www.daz3d.com/mesh-grabber-rotations-add-on