new rules for developing your own character

i am not into gaming so i really dont think i need of those interactive liscences...right? Also, i can make cloths for any of the Gen8 chracters for my own use but if i want sell those clothes i need anopther type of liscence...?

Also, i havea ton of v4.2 stuff...what i never learned to do was to make cloths for v4.2 of the m4's..whats the current statrus of developing for the gen 4 modles? and alsocan a subdidvided at render time modle be saved with the geomitrey or just base geomitry...if so How?,, yea you guys just thought i was a pain before, well i am laid off now and i know more questions to ask about work flow...hahahalolo and thanks 1234matt

Comments

  • 1234MATT1234MATT Posts: 219

    I still have fat fingers,,just read it in.

     

  • Richard HaseltineRichard Haseltine Posts: 102,291
    1234MATT said:

    i am not into gaming so i really dont think i need of those interactive liscences...right?

    Right, as long as you don't want to distribute the 3D data you don't need an additional license

    1234MATT said:

    Also, i can make cloths for any of the Gen8 chracters for my own use but if i want sell those clothes i need anopther type of liscence...?

    No, you don't need an additional license to make clothes, morphs, or textures - as long as they are all your own work, or using a merchant resource within its terms of use.

    1234MATT said:

    Also, i havea ton of v4.2 stuff...what i never learned to do was to make cloths for v4.2 of the m4's..whats the current statrus of developing for the gen 4 modles?

    For parametric rigged figures like V4 you need the OBJ grouped to match the figure, then you bring it into the Figure Setup pane, import the base figure into the relationships area of the pane, replace the geometry, trim the skeleton of unneeded bones, and create the new figure. Once you have that you edit the angles and matrices of each bone using the Joint Editor

    1234MATT said:

    and alsocan a subdidvided at render time modle be saved with the geomitrey or just base geomitry...if so How?,, yea you guys just thought i was a pain before, well i am laid off now and i know more questions to ask about work flow...hahahalolo and thanks 1234matt

    The base mesh is saved.

  • LeanaLeana Posts: 11,812
    edited June 2020
    1234MATT said:

    i am not into gaming so i really dont think i need of those interactive liscences...right?

    If you simply want to create images or videos with Daz content you don't need interactve licences.

    1234MATT said:

    Also, i can make cloths for any of the Gen8 chracters for my own use but if i want sell those clothes i need anopther type of liscence...?

    No, you don't need a special license to sell items. Make sure everything is your own work either created from scratch or based on merchant resources

    1234MATT said:

    Also, i havea ton of v4.2 stuff...what i never learned to do was to make cloths for v4.2 of the m4's..whats the current statrus of developing for the gen 4 modles?

    Some vendors still sell new content for them at other stores, but you'll probably get more customers if you make content for Genesis 8.

     

    Post edited by Leana on
  • 1234MATT1234MATT Posts: 219

    ok,, Thanks i think i got it.... you guys have been very helpful.

  • wolf359wolf359 Posts: 3,834
    edited June 2020

    Also, i can make cloths for any of the Gen8 chracters for my own use
     but if i want sell those clothes i need anopther type of liscence...?

     


    HI if you model your own clothing and it fits "the unique shape" of any of the Daz genesis figures
    ( as it MUST to conform properly)
    it is considered a "derivitive work "and must be subject to the Daz EULA

    This means your original  G8 clothing mesh( Shirt,pants)
    cannot be given away as open source for example.

    Post edited by wolf359 on
  • nonesuch00nonesuch00 Posts: 18,284
    wolf359 said:

    Also, i can make cloths for any of the Gen8 chracters for my own use
     but if i want sell those clothes i need anopther type of liscence...?

     


    HI if you model your own clothing and it fits "the unique shape" of any of the Daz genesis figures
    ( as it MUST to conform properly)
    it is considered a "derivitive work "and must be subject to the Daz EULA

    This means your original  G8 clothing mesh( Shirt,pants)
    cannot be given away as open source for example.

    It's been stated by other forum members that your claim isn't true. And there are plenty of independently created clothing meshes using various generations of DAZ models on ShareCG.com, for example, to support their claim. Commercial, Educational, and other usages are listed at ShareCG.com. One in particular has made lots of nice clothing from Genesis to Genesis 8 and gives it all away free on her web site. Some modelers sell clothing for DAZ models on competing 3D model web sites. And also give clothing away.

    Anyway, the mesh wouldn't be open source as it has no source code, it would be level of Creative Commons license like CC0 for example: although it's easy to understand them as analogous to each other.

    I imagine there is an exception if the modeler simply duplicates the original DAZ mesh and then edits to delete polygons rather than actually modeling and fitting the item and such but I've never personally looked at any freebies to see it the person giving away the freebie had actually done that. That's something DAZ would need to police. I'd notify them if I saw an obvious DAZ model being giving away but I've not seen that.

    Now you can't make a character morph for a DAZ model & give the whole model away. You have to learn how to package it as a morph and then distribute only that packaged morph. Same with any geometry in the DAZ Store. If you model clothing or props, hair, textures, and the like you package only the unique work you did, which is usually all the clothing, hair, or other prop gerometry and more. 

  • Richard HaseltineRichard Haseltine Posts: 102,291
    wolf359 said:

    Also, i can make cloths for any of the Gen8 chracters for my own use
     but if i want sell those clothes i need anopther type of liscence...?

     


    HI if you model your own clothing and it fits "the unique shape" of any of the Daz genesis figures
    ( as it MUST to conform properly)
    it is considered a "derivitive work "and must be subject to the Daz EULA

    This means your original  G8 clothing mesh( Shirt,pants)
    cannot be given away as open source for example.

    It's been stated by other forum members that your claim isn't true. And there are plenty of independently created clothing meshes using various generations of DAZ models on ShareCG.com, for example, to support their claim. Commercial, Educational, and other usages are listed at ShareCG.com. One in particular has made lots of nice clothing from Genesis to Genesis 8 and gives it all away free on her web site. Some modelers sell clothing for DAZ models on competing 3D model web sites. And also give clothing away.

    Anyway, the mesh wouldn't be open source as it has no source code, it would be level of Creative Commons license like CC0 for example: although it's easy to understand them as analogous to each other.

    I imagine there is an exception if the modeler simply duplicates the original DAZ mesh and then edits to delete polygons rather than actually modeling and fitting the item and such but I've never personally looked at any freebies to see it the person giving away the freebie had actually done that. That's something DAZ would need to police. I'd notify them if I saw an obvious DAZ model being giving away but I've not seen that.

    Now you can't make a character morph for a DAZ model & give the whole model away. You have to learn how to package it as a morph and then distribute only that packaged morph. Same with any geometry in the DAZ Store. If you model clothing or props, hair, textures, and the like you package only the unique work you did, which is usually all the clothing, hair, or other prop gerometry and more. 

    It is not, however, possible for people making content to relax the Daz llicense terms. There was an issue with a body suit - so pretty much the wholle shape - being offered as open source, which would of course have undercut the restrictions placed by Daz on the shape of the original figure.

  • wolf359wolf359 Posts: 3,834
    edited June 2020
    @nonesuch
    I Hope Richards reply helps your understanding of the EULA
    Post edited by wolf359 on
  • wolf359wolf359 Posts: 3,834
    Here is the bodysuit on the right.
    clothing.jpg
    1233 x 954 - 1M
  • nonesuch00nonesuch00 Posts: 18,284
    wolf359 said:

    Also, i can make cloths for any of the Gen8 chracters for my own use
     but if i want sell those clothes i need anopther type of liscence...?

     


    HI if you model your own clothing and it fits "the unique shape" of any of the Daz genesis figures
    ( as it MUST to conform properly)
    it is considered a "derivitive work "and must be subject to the Daz EULA

    This means your original  G8 clothing mesh( Shirt,pants)
    cannot be given away as open source for example.

    It's been stated by other forum members that your claim isn't true. And there are plenty of independently created clothing meshes using various generations of DAZ models on ShareCG.com, for example, to support their claim. Commercial, Educational, and other usages are listed at ShareCG.com. One in particular has made lots of nice clothing from Genesis to Genesis 8 and gives it all away free on her web site. Some modelers sell clothing for DAZ models on competing 3D model web sites. And also give clothing away.

    Anyway, the mesh wouldn't be open source as it has no source code, it would be level of Creative Commons license like CC0 for example: although it's easy to understand them as analogous to each other.

    I imagine there is an exception if the modeler simply duplicates the original DAZ mesh and then edits to delete polygons rather than actually modeling and fitting the item and such but I've never personally looked at any freebies to see it the person giving away the freebie had actually done that. That's something DAZ would need to police. I'd notify them if I saw an obvious DAZ model being giving away but I've not seen that.

    Now you can't make a character morph for a DAZ model & give the whole model away. You have to learn how to package it as a morph and then distribute only that packaged morph. Same with any geometry in the DAZ Store. If you model clothing or props, hair, textures, and the like you package only the unique work you did, which is usually all the clothing, hair, or other prop gerometry and more. 

    It is not, however, possible for people making content to relax the Daz llicense terms. There was an issue with a body suit - so pretty much the wholle shape - being offered as open source, which would of course have undercut the restrictions placed by Daz on the shape of the original figure.

    OK then, thanks, but well I didn't claim that they could relax the terms of the DAZ EULA they have to actually do the modeling, not just duplicate polygons in a DAZ or PA model & delete and edit what's left and I did mention that..  

    I'm not going to assume a body suit is derivative because it is possible to make a body suit where the polygons in the body suit aren't one to one matches with the polygons directly underneath of the character wearing the suit. The characters are just generic humans after all. Which modelers have done that sufficiently and which haven't, I'm not going to investigate. This nebulous concept of derivative can be applied to all modeling work, eg, a DAZ primitive plane has 4 sides and is closed and therefore all models entailing planes are derivative.

  • Richard HaseltineRichard Haseltine Posts: 102,291
    wolf359 said:

    Also, i can make cloths for any of the Gen8 chracters for my own use
     but if i want sell those clothes i need anopther type of liscence...?

     


    HI if you model your own clothing and it fits "the unique shape" of any of the Daz genesis figures
    ( as it MUST to conform properly)
    it is considered a "derivitive work "and must be subject to the Daz EULA

    This means your original  G8 clothing mesh( Shirt,pants)
    cannot be given away as open source for example.

    It's been stated by other forum members that your claim isn't true. And there are plenty of independently created clothing meshes using various generations of DAZ models on ShareCG.com, for example, to support their claim. Commercial, Educational, and other usages are listed at ShareCG.com. One in particular has made lots of nice clothing from Genesis to Genesis 8 and gives it all away free on her web site. Some modelers sell clothing for DAZ models on competing 3D model web sites. And also give clothing away.

    Anyway, the mesh wouldn't be open source as it has no source code, it would be level of Creative Commons license like CC0 for example: although it's easy to understand them as analogous to each other.

    I imagine there is an exception if the modeler simply duplicates the original DAZ mesh and then edits to delete polygons rather than actually modeling and fitting the item and such but I've never personally looked at any freebies to see it the person giving away the freebie had actually done that. That's something DAZ would need to police. I'd notify them if I saw an obvious DAZ model being giving away but I've not seen that.

    Now you can't make a character morph for a DAZ model & give the whole model away. You have to learn how to package it as a morph and then distribute only that packaged morph. Same with any geometry in the DAZ Store. If you model clothing or props, hair, textures, and the like you package only the unique work you did, which is usually all the clothing, hair, or other prop gerometry and more. 

    It is not, however, possible for people making content to relax the Daz llicense terms. There was an issue with a body suit - so pretty much the wholle shape - being offered as open source, which would of course have undercut the restrictions placed by Daz on the shape of the original figure.

    OK then, thanks, but well I didn't claim that they could relax the terms of the DAZ EULA they have to actually do the modeling, not just duplicate polygons in a DAZ or PA model & delete and edit what's left and I did mention that..  

    I'm not going to assume a body suit is derivative because it is possible to make a body suit where the polygons in the body suit aren't one to one matches with the polygons directly underneath of the character wearing the suit. The characters are just generic humans after all. Which modelers have done that sufficiently and which haven't, I'm not going to investigate. This nebulous concept of derivative can be applied to all modeling work, eg, a DAZ primitive plane has 4 sides and is closed and therefore all models entailing planes are derivative.

    No, they are not generic humans - they are specific human shapes and the shapes are part of what Daz owns the copyright to, copying those shapes makes the result a derivative even if the mesh itself is wholly new.

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