Without daz store content i couldnt make my dreams come true

in The Commons
i've had a pretty clear vision of what i wanted ny book covers and character portraits to look like.
i started with Posette and Dork, but it wasnt living up to the dream.
anyway, thanks for the content and software and face rigged figures!!
Comments
This is true for me as well. I only wish they'd hire a CAR (chief anal rententive, preferably with OCD) to get things organised.
+1
Yeh, I can model stuff, create decent materials in Blender, I can even model figures, but rigging just sucks (as do my attempts at it).
So thank you for the stuff I can't do, struggle with and can't be bothered making.
... Studio's biggest problem is its Content system; it allows too much leaway, and stuff has been put everywhere over the years; what's far worse, is it still gets put everywhere.
It can be quicker for me to model it, than to find it some of the time.
And, for me, that's the beginning and the end of it. I can complain all day long about whatever. I could not approach the level of quality I've set for myself without Blender, Motionbuilder, and Axis Studio. But without Daz Studio and it's perfect topology, rigging, and the Genesis 8 framework for morphs, etc., I could not have even gotten started. I would have come to the conclusion that I don't have the artistic talent/motor skills to make an animated movie in about two seconds into one of those Blender sculpting vids where one second it's a formless oval-shaped thing and the next it's fricking Abraham Lincoln. I just don't have whatever those "real" artists do.
it might not be something exactly what i want, often is much easier to customize something than to start from scratch
SSSSSHHHHHHHHHH!!!!!!!
Do you want them to raise prices?!
+2
100% agree. I started off trying to do everything I could from scratch... and then quickly came to the conclusion that 9 times out of 10 I could get something just as close to what I wanted with only a fraction of the time and labor and some creative re-puposing.
A thing that sucks about having ADHD (or at least my particular form of it) is that it's very hard for me to learn any time-intensive skill from step one. I had this conversation with a friend last night but it's almost impossible for me to start up Blender, see a grey box or empty screen, and envision how to even start turning that into a kitchen or something. Even with tutorials! I've done a lot of beginner Blender tutorials and get completely lost, usually because my brain skips around like spinning the dials on a radio station. Because the skills needed to actually make something are cumulative (tools, then modeling, then texturing, then lighting, and all the steps in between), the feedback my brain needs to register "Yes, this is going well! You did something right!" is always too far away. On the other hand I learned Photoshop pretty easily because most skills are standalone things that can get results in five minutes, and you can combine those skills for better results. DS is more like Photoshop that way than Blender.
The only way I've ever learned any advanced skill is by having an example to reverse-engineer, and I can honestly say that if it weren't for Daz I probably never would have touched 3D out of sheer intimidation. Not only that, but having a solid image that looks close enough to what I want to work with has made it easier for me to pick up drawing and painting again to further tweak the results.