Clothing stretching under arms and near crotch

Has anyone ever developed a solution for the issue that occurs with some clothing that manifests in armpit and crotch stretching? There is one particular free content provider whose offerings are generally fantastic, but sleeveless/short sleeved topos and shorts are consistently plagued by unsightly stretching of the fabric mesh. Anybody onto a fix? Seems a shame to have character posing limited in this way.

Comments

  • Serene NightSerene Night Posts: 17,680

    I haven't seen any. I have this issue all the time where gun combat poses stretch the male crotch/pants in a weird way. Fatigue and camo is very unforgiving when stretched and distorted.

  • TimbalesTimbales Posts: 2,366

    You can try running it through dforce simulations. Probably will take a lot of trial and error. 

  • RenderPretenderRenderPretender Posts: 1,041

    Yup, I was thinking that something like Mesh Grabber might be useful in an instance like this.

  • duckbombduckbomb Posts: 585

    I was going to suggest Dforce as well... 

    You could also try a smoothing modifier, but it's also hit or miss.  Short of taking it into a different program and smoothing it out I honestly don't know what else I'd do, though.

     

  • jdavison67jdavison67 Posts: 650

    I have this issue alot with clothing, and I always wished there was a way to change the weight mapping so the clothing wouldn't stretch so much, but I don't think there is a away to do that in DAZ.

     

    JD

  • GordigGordig Posts: 10,192
    edited June 2020

    I have this issue alot with clothing, and I always wished there was a way to change the weight mapping so the clothing wouldn't stretch so much, but I don't think there is a away to do that in DAZ.

     

    JD

    You can change weight mapping in DS. Select the Joint Editor.

    edit: scratch that, you want the node weight map brush.

    Post edited by Gordig on
  • RenderPretenderRenderPretender Posts: 1,041
    Gordig said:

    I have this issue alot with clothing, and I always wished there was a way to change the weight mapping so the clothing wouldn't stretch so much, but I don't think there is a away to do that in DAZ.

     

    JD

    You can change weight mapping in DS. Select the Joint Editor.

    edit: scratch that, you want the node weight map brush.

    Found it, but I think it's more complex than just grabbing some mesh and adjusting it.

  • GordigGordig Posts: 10,192

    Weight mapping is certainly an art unto itself.

  • MelissaGTMelissaGT Posts: 2,611

    dForce can sometimes help stretched crotches and pits. 

  • dmcl90dmcl90 Posts: 18

    I know they are products, but i'm pretty sure Sickleyield and Zev0 have clothing helpers, smoothers/de-crackifiers etc in their stores. Might want to check them out?

  • kyoto kidkyoto kid Posts: 41,260

    ....I use clothing smoother content and it solves a number of issues particularly the "cling wrap" effect around butts, breasts, and crotches that causes texture distortion.. 

  • nonesuch00nonesuch00 Posts: 18,333
    edited June 2020

    If it's clothing you really like & want to use:

    Try this tutorial linked below with the additional contraint of trying to make the re-fitted clothing somewhat bigger & looser that the original fit. And then try to dForce the drape. Whether or not the dForce will be successful is anybody's guess but if it does it will look better and even if it does not, it will still like look more natural compared to the original fits of most DAZ clothing.

    https://www.youtube.com/watch?v=Ugdhxgo_wGU

     

    Post edited by nonesuch00 on
  • PaintboxPaintbox Posts: 1,633

    You can also turn off auto follow for specific morphs,this will make it less clingy

  • RenderPretenderRenderPretender Posts: 1,041
    edited June 2020

    So far, I've tried both dForce and Fit Control, without success. Armpit area is the biggest offender. I'll have to look into some other clothing helpers. I've tried using a dformer as well, but it's a really dicey process that yields inconsistent results.

    Post edited by RenderPretender on
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