Instance Brush

I wonder how hard it would be to create an instancing brush?

rather like the foliage brush in Unreal Engine or similar tools in programs such as Unity, Flowscape, Twinmotion, iClone Speedtrees, Vue to name a few.

 basically a way to click and place, or paint instances on mesh in the scene interactivly

Comments

  • golem841golem841 Posts: 130

    I would love to see this kind of thing, for instance as an Ultrascatter improvement.

  • barbultbarbult Posts: 24,246

    You can use masks to control instance placement in UltraScatterPro. You can't directly paint a mask on a 3D terrain in Daz Studio, though. For fairly flat terrains, I have taken a screenshot of the Daz Studio Top View (orthogonal, not perspective) and painted a mask on that in Photoshop, then used that as a mask in UltraScatterPro. 

  • barbultbarbult Posts: 24,246

    You can also use the Geometry Editor tool in Daz Studio to select terrain polygons and create a selection set from the selected polygons. You can then limit the scatter in UltraScatterPro to that selection set.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,229

    yes know, I can do that in Carrara too

    we have wanted the brush in Carrara too but DAZ is not developing that crying

    since DAZ studio instances can be induvidually moved unlike Carrara replications I suspect it would be easier to impliment under the hood

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