Daz3D dForce clipping through genesis 8 skin when simulated / animated...

Hello,

Please see the attached photo. I recently did a simple walking animation that is 90 frames (so it is not unrealistically fast) and the "cloth", which is just a primitive plane with a ton of segments and a dforce modifier, is clipping through my genesis 8 females legs as she walks. Are there any settings that I could change in the planes surfaces tab or the simulation tab that could get rid of this glitch? 

walk_Clip.png
1160 x 972 - 476K

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,058

    Have you tried adjusting the Collision Mode in Simulation Settings - and it may be worth adjusting the resolution too, to collide with the SubD mesh.

  • theprivatecotheprivateco Posts: 11
    edited July 2020

    Have you tried adjusting the Collision Mode in Simulation Settings - and it may be worth adjusting the resolution too, to collide with the SubD mesh.

    Yes. The result from the picture above is on "Better - Continuous...", I tried "Best - Continuous" and the skirt/cloth exploded, so I went back to "Better".

    Right now the collision mesh resolution is set to "Base", the only other option I see in the drop down menu is "Viewport". I am not sure how to adjust collision with SubD mesh.

     

    I was thinking the problem could be that I need to give the plane/cloth some thickness maybe? OR I thought maybe I could adjust the "Collision Layer" or "Collision Offset" in the surfaces tab. I thought maybe a offset would "collide" with the leg before the cloth actually touches the leg (kind of like an invisible buffer around the fabric) which would avoid the clipping.

    Post edited by theprivateco on
  • Richard HaseltineRichard Haseltine Posts: 102,058

    Viewport is the SubD option - it uses the viewport value rather than the (usually higher) render value. You may need to increase soem of the other values in the same group to get a non-exploding result - iterations in partiicular.

    Collision Offset  adjusts the separation so it may help, but make sure you don't make it larger than the length of the edges in the plane or the system will be fighting itself and the whole thing will, at best, take longer and may, at worst, explode. Collision Layer is used when there are overlapping dForce items, it determines which is on top, so not useful here.

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