Lightwave: endomorphs not moving bones in layout
![bxinsomniac](https://secure.gravatar.com/avatar/43ede1f22be40a66f1a9837575a4f193?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F43ede1f22be40a66f1a9837575a4f193_100.png)
Hello, I created a character in Modeler equipped with endomorphs and skelegons. I take it into Layout and convert skelegons into bones. I then open up morph mixer to apply my endomorphs to my character. The morphs work as I manipulate the sliders, however I do notice that the bones do NOT move along with the morphs. So when the endomorphs are applied, it exposes the bones because they are not moving along with the endomorph. How do I resolve this? I am using LW2020 on a Mac running High Sierra.
Comments
If you mean the bones to "adapt" to different figure shapes, then this is not supported in any platform other than daz studio. This is a pretty unique feature of the genesis figure.