How to achieve this sort of lighting?

in The Commons
Noob comin thru. I'm trying to light up my model in a similar fashion, but never quite sure how to get it right. I know how to work DAZ lights but I don't know what this type of lighting is called to find a tutorial. Would any of you kind people know which lights to use, at what intensity/setting, and where to achieve this result?


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1088 x 1537 - 1M


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1060 x 1403 - 780K
Comments
Products like this one helps a lot: https://www.daz3d.com/ptf-neon-splash-lighting-suite
That is probably the easiest path to achieveing something like that. But search for neon/color lighting to get more or a way to do it more manually.
just from looking at those photos, it's probably 2 rim lights on the side and then of course the lighting from the front.
Those look like black and white images that were worked on in Photoshop.
You can get a similar effect in Daz with a few spots or emissives.
I have an example. It would also seem Sevrin is faster than me lol. But yes, as you can see this is very doable in studio.
Oh hell yeah. That's amazing! Do y'all use the PTF Neon Splash suite Wolfwood suggested, or is that handmade with the basic lighting tools?
I just placed Daz spotlights.
The usual way I do it is use Perspective View. Then add a spotlight with the Active Viewport Transforms. Your spotlight will be selected when you place it. Then change the Light Geometry to something other than point unless you want sharp shadows. I mostly use rectangles - the larger the height and width the softer the shadows will be. You can change the colour here, as well. If you want red light, you can just lower the temperature to something like 1500k or so. Lower numbers: redder. Higher numbers: more blue, although it doesn't really get deep blue. You an also just change the colour using the Select Colour window.
Awesome, that's exactly the knowledge I was after. Thanks a lot for sharing this!
Use can also use gels between the light and the subject. There are several Lighting packages that include same. You don't need Photoshop for the same effects.
You can also play with the skin metallic flakes settings to catch the lights.
Edited to add that I'd highly recommend: https://www.daz3d.com/rim-light-rig-iray
You can set up your own rim light rig as well, with spot lights placed around and parented to a ring primitive (but hide the primitive) and point the lights either to a null point that you can adjust, or to your figure. Which I used to do, but Marshian's product is such a handy tool that I probably overuse.