The Final Nail in the Coffin for Mac Users?

jeejee Posts: 41
edited July 2020 in The Commons

With the recent WWDC 2020 announcement that all Macs will be transitioning to Apple Silicon, I guess this is ultimately the deathknell for a lot of Mac apps, including DAZ Studio.

The first nail in the coffin was Apple abandoning NVIDIA in favor of AMD back in 2014, effectively crippling Iray rendering on the Mac. On top of that, all NVIDIA eGPU and CUDA support was discontinued in macOS Mojave and onwards in 2018.

The second and final nail in the proverbial coffin will be the upcoming and not-so-trivial move from x86-64 to Apple Silicon by the end of 2022.

Windows Boot Camp will also be killed off in this move.

There is a possiblity that DAZ Studio can run on ARM-based Macs with Rosetta 2, but this is just a temporary solution and will just be delaying the inevitable. Cause I highly doubt DAZ 3D has the resources to compile DAZ Studio for Apple's ARM architecture and on top of that, write a Metal renderer.

Thoughts?

EDIT: No useless "Buy a PC" answers please.

 

 

Post edited by jee on

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