SILO Modeling For Beginners (Advanced Users Welcome Too)

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  • WilmapWilmap Posts: 2,917
    edited December 1969

    If you have two seperate parts to your model and you want to join them together, you need to select both complete pieces, then right click and select Combine objects. (From memory - hope that's the correct wording)

  • MattymanxMattymanx Posts: 6,908
    edited December 1969

    Novica,

    Make sure you are using object selection (F key) and then select both items in the scene editor or in the view port and use Merge (Ctrl+M) and they will become one.

  • NovicaNovica Posts: 23,887
    edited December 1969

    Okay, that works. But I have to get the vertices to the vertices (matched up) because I have huge gaps and irregularities in form. So I'll get it cleaned up and try it. Thanks Wilmap and Mattymanx.

  • NovicaNovica Posts: 23,887
    edited December 1969

    One question though- there is not a way to merge vertices together from different objects, like an anchor to hold it in place while you mess with the rest of the vertices? (getting them better aligned)

  • frank0314frank0314 Posts: 14,064
    edited December 1969

    Combine the object first and then merge.

  • NovicaNovica Posts: 23,887
    edited December 1969

    Thanks Frank, I will try that.

  • NovicaNovica Posts: 23,887
    edited June 2014

    Adding A Single Vertex
    Combining Objects

    Adding a vertex:
    Select the edge. Hit X. When you go to vertex selector, your new vertex will show up.

    Combining Objects:
    Create>Combine Objects

    Post edited by Novica on
  • frank0314frank0314 Posts: 14,064
    edited December 1969

    Have you figured out the keyboard shortcuts yet. I'm not sure what they are on default cause I have custom set up. Shortcuts save a ton of time. Rt clicking also saves a ton of time

  • NovicaNovica Posts: 23,887
    edited December 1969

    Frank0314 said:
    Have you figured out the keyboard shortcuts yet. I'm not sure what they are on default cause I have custom set up. Shortcuts save a ton of time. Rt clicking also saves a ton of time

    Hi Frank :)
    I am adding the keyboard shortcuts to the beginning posts, as I find/use them.
    One thing I am not finding is the Combine option. I've googled, gone through forums- everyone says combine, or combine and merge, but merge is different than combine isn't it? (As per a few posts here, "combine THEN merge...")

    I've been doing a LOT of yardwork so not been on Silo for the past few days.
    One question newbies will have- (because I do!) is that if I've used a sphere, at it's top and bottom, there are going to be triangles. Will those be okay? I've used a sphere for the giraffe's rump, which is what I am aligning with the torso.

  • frank0314frank0314 Posts: 14,064
    edited December 1969

    Yes you will have tris at the top. No it doesn't effect anything for some reason. Combine Object doesn't have a default shortcut set up but you can add one for it. It is listed in the Keyboard Settings. Just click on it and assign whatever you want

  • NovicaNovica Posts: 23,887
    edited June 2014

    What I'm saying is I can't find it :)
    Edit: After two hours, I found it.
    Select both objects using Shift, RIGHT CLICK in viewport, and Combine Objects will be in dropdown. It is not combining though.

    Post edited by Novica on
  • frank0314frank0314 Posts: 14,064
    edited December 1969

    Using combine just turns it into 1 object. If you want them to be merged then you need to merge them after you combine them. Another useful tool is bridge. Select 2 faces and select bridge and it will add new geometry to combine them. In the example I made 2 squares and combined them into 1 object. select 2 faces and right click and select Bridge and it adds in the geometry to connect the 2 pieces.

    Bridge.jpg
    1619 x 1006 - 146K
  • NovicaNovica Posts: 23,887
    edited December 1969

    Thanks- I knew about Bridge (it's in the book, with diagrams, but it's good for others to know what it is-thanks so much for the diagrams!!) and what I am doing is Combine, then selecting two vertices using Shift, then Merge.

    One question I do have- because I've never thought about it- are the meshes hollow? I have half the giraffe, and if I do Mirror Geometry when I'm done, the inside of the giraffe won't be there. Is that correct?

  • frank0314frank0314 Posts: 14,064
    edited December 1969

    yes its hollow. Its not a solid

  • NovicaNovica Posts: 23,887
    edited December 1969

    Thank you Frank. :)

    You other new users or artists interested in Silo- are there any questions you want to ask the experienced users? What kinds of things are you experimenting with/ making?

    The other question I have is regarding the uniformity of the mesh- I don't have exactly uniform face loops- some sections are split more than others. Will that make a difference after smoothing? I read that when first building the mesh, it's better not to subdivide too much and to get the basic shape going. So I had to make some sections (such as the hump of the neck) smaller squares (polygons) while keeping the body (the side of the giraffe) bigger. Is that the right way to start out? (I know, NOW'S a great time to ask that- but I have to putz to learn.)

  • KharmaKharma Posts: 3,214
    edited June 2014

    I finally managed to create a vase in Silo following Ann's tutorial, so thought I would post it here. I didn't uvmap it yet, just applied a AoA shader from Metalized Glass. The lights are AoA advanced ambient and spot.

    It was great learning following the tutorial, and learned throught trial and error how the different tools can work. I know it's not perfect but it's my very first, it can only get better from here on in...lol :)

    Edit: added a closeup of the vase

    myvase2.jpg
    1200 x 960 - 539K
    myvase.jpg
    1200 x 960 - 674K
    Post edited by Kharma on
  • NovicaNovica Posts: 23,887
    edited December 1969

    Kharma- that is absolutely STUNNING!!!!!!! Way to go!

  • NovicaNovica Posts: 23,887
    edited December 1969

    Edge Tool

    Okay, what exactly do you do with that? For those of you who haven't tried it,
    Create>Edge Tool. Then you click and puts green dots (vertices) but be sure and connect them.
    Then you can use Area selector (the dotted box) and select Edges Manipulator > Extrude and pull out your edges.

    By holding down CTRL (freeform Tweak) and using the red rotation, you can straighten up the edges. They come in quite slanted and flat otherwise. I did the outline of a horse's head pretty quickly that way- but what exactly are you supposed to use the tool for?

  • NovicaNovica Posts: 23,887
    edited December 1969

    Silo has been crashing on me frequently- and the past four times when I have tried to save, it crashes. Not very impressed. No other programs are running to drain the resources either.

  • NovicaNovica Posts: 23,887
    edited June 2014

    TIP: If Silo crashes on you repeatedly doing "SAVE" then try "SAVE AS" and just keep the same name. Just did a test and five out of five times it crashed using SAVE but four out of four times right after that, it did fine with "Save As."

    Stupid, but it worked.

    EDIT: Now it's not working. Just crashed twice.

    Post edited by Novica on
  • KharmaKharma Posts: 3,214
    edited December 1969

    Novica said:
    Kharma- that is absolutely STUNNING!!!!!!! Way to go!

    thanks Novica, it's just simple but fun to actually create something :) the more I play in silo the easier to remember the quick keys, and what the different tools do, but one I wasn't figuring out was the tweak to move the points around. Now I know ctrl + LMB thank you :)

  • WilmapWilmap Posts: 2,917
    edited December 1969

    I found when I first started to use Silo that it would crash if I tried to do things too quickly or pressed to many buttons. Now though I hardly ever have any crashes.

  • NovicaNovica Posts: 23,887
    edited December 1969

    wilmap said:
    I found when I first started to use Silo that it would crash if I tried to do things too quickly or pressed to many buttons. Now though I hardly ever have any crashes.

    Nope, it's not that. I tested that, only did ONE cut/create vertex, and it wouldn't save. Crashed. Tried Shift +X to do the cutting, it did, then when saved, it crashed. I rebooted and had a little better luck, but is still periodically crashing with only one thing done. It's not the speed of the actions, it's the simple "Save." (And not done quickly right after the action either.)

    I've read many places on the forums about the crash problem, was hoping I wouldn't experience it. Darn it.

  • frank0314frank0314 Posts: 14,064
    edited December 1969

    Only time it crashes on me is if I'm in point mode and doing quick adjustment having several selected. I learnd to save just before doing anything in point mode

  • NovicaNovica Posts: 23,887
    edited December 1969

    Hey, no one ever answered my question about point modeling- when doing append polygon on top of a drawing (the side of the giraffe) how would someone proceed from there? Extrude?

  • Sal UKSal UK Posts: 432
    edited December 1969

    Just so you guys know there is a new update to silo 2.3 Pro.

  • WilmapWilmap Posts: 2,917
    edited December 1969

    Where did you see that. I can't find anything about it.

  • NovicaNovica Posts: 23,887
    edited December 1969

    I had read on the forums that guy was working on some fixes, but I can't find a link either, nor can Google when I type in the update. Are you referring to the one that is "in progress" that will be done by the end of June?

  • none01ohonenone01ohone Posts: 862
    edited December 1969

    Yep, my Silo just automatically updated through Steam to version 2.3 Pro. Not tried it out yet as I'm using Blender at the moment.

  • Sal UKSal UK Posts: 432
    edited December 1969

    wilmap said:
    Where did you see that. I can't find anything about it.

    I have it on Steam and it auto updated here is a Quote from nevercenter's facebook page.

    Nevercenter Silo: This first update in a while is going to be pretty small feature-wise--a lot of work has gone into it, but much of that was just the back-end stuff that you need to do to get things up to speed. So it's mostly bug fixes (and, ahem, the exciting subject of this post... ) that end-users will notice this time around, but a lot of progress towards the ability to keep the updates coming.

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