Jpeg picture into a 3D render

in The Commons
Hi folks,
Can anyone here share if this is possible in Daz3D:
(i)import a jpeg picture(eg a bag) into a scene as a prop for rendering ?
(ii)if it is possible, can you share how to do it?
thanks!
Comments
I suppose if you have a transparency mask for the image you could make a flat billboard of the item to put it in the scene. The quality of the image and mask would determine how it looked, and depending on how prominent the bag is in the image you'll have to make sure the scene lighting matches up with the lighting on the image.
Someone more familiar with making / using billboard props can explain better than I can though.
No.
To make any sort of 3D asset you need the onjects geometry as well as what it looks like externally.
Yopu can certainly use jpeg's as one of the maps in a texture but just using an image of a bag will not give the desired result.
I would make the bag into a sort of 3D cushion prop myself
I believe Windows 10 3D paint can also do this but not tried, Blender also, in my modeler of choice (Carrara) I trace around the object with a polyline and fill the joined shape, add thickness and subdivide, it retains the UV mapping of the image as it is flat mapped and you have a 3D pillow of the object you can place in the scene to get shadows as opposed to a 2D transmapped plane.
click to play video
a video tutorial for Win10 3D paint
There is a way of sorts but what is made in this video, was done in Blender but I can say it is amazing.. But you could create something in Blender and then ported to Daz Studio..
I am now convinced we all need DAZ pillow people in our lives.
Pillows look really interesting and im going to try that.
Anyway, are billboards a paid plugin? (I cant remember).
If you have billboards, skip to 4 and use a billboard instead. If you cant add a billboard, then start from 1.
You certainly can put a picture billboard into the scene, nonetheless the biggest issue is if that image has any kind of shadow that will clash with the actual 3D lighting of the scene. Your billboard does not have to be a flat plane, curved usually work better to capture shadows. Make sure you have a high resolution mask to aid with the transparency. Black for invisible, white for visible.