Renderman and DAZ Studio

Anubic DarqueAnubic Darque Posts: 13
edited December 1969 in Daz Studio Discussion

With Pixar releasing Renderman for non commercial use * http://renderman.pixar.com/view/registration* in august, does anyone here have any experiance with using Renderman with DAZ Studio? and if they do.. how do you take a scene from DAZ into Renderman? I am sure there are ways to do it and there may be settings that need to be changed for lights and cameras and such things,

So please teach us?

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,290
    edited December 1969

    In theory RIB export should be usable in Renderman, since 3Delight is Renderman-compliant and RIB is a Renderman format. In practice I'd expect at least some problems, and of course the file isn't terribly editable. It will be interesting to see if anyone makes a direct render plug-in to support Renderman once v. 19 is available.

  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    In theory RIB export should be usable in Renderman, since 3Delight is Renderman-compliant and RIB is a Renderman format. In practice I'd expect at least some problems, and of course the file isn't terribly editable. It will be interesting to see if anyone makes a direct render plug-in to support Renderman once v. 19 is available.

    Oooh, I sure hope so.

  • Takeo.KenseiTakeo.Kensei Posts: 1,303
    edited June 2014

    In theory RIB export should be usable in Renderman, since 3Delight is Renderman-compliant and RIB is a Renderman format. In practice I'd expect at least some problems, and of course the file isn't terribly editable. It will be interesting to see if anyone makes a direct render plug-in to support Renderman once v. 19 is available.

    I guess it should work provided all 3Delight Shaders are replaced with equivalent versions for RMAN. Which means all Shader Mixer shaders are not usable

    I also know there are a few tweaks to be made inside of the RIB for certain functions. I guess the RISPEC 3.2 is a little bit outdated and no more spec are up to date, so I'd expect also outdated functions and new ones

    Plus I'd rather use their new Physically Plausible shading system rather than the old shading system available in DS

    The question I'd rather raise here about a plugin is the "for non Commercial Licencing" and what is allowed under these Licence.

    @AnubicDarqueStudios : I'd begin with knowing the Rispec http://renderman.pixar.com/products/rispec/rispec_pdf/RISpec3_2.pdf ;write shaders in RSL to begin, then eventually C/C++ and better thing would be using Intel ISPC

    PS : no I never used Rman, but I read a lot of Rman related docs
    PS2 : Thanks for the head up. I'll be happy to be able to finally play with Rman (provided my registration is accepted)

    Post edited by Takeo.Kensei on
  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    Even with all of the options it's still cheaper than external 3Delight (the other external I've been considering), so I'd be trying the free version with an eye to purchasing the professional one. With Tractor I expect render farming would be easier than with 3Delight.

  • Takeo.KenseiTakeo.Kensei Posts: 1,303
    edited December 1969

    Do you want to buiid your own renderfarm or is it just the render job manager that you find interresting ?

  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    Do you want to buiid your own renderfarm or is it just the render job manager that you find interresting ?

    Both. At some point I will be networking my old and new machines, or the old one and this one and a conjectural future new one (the "old" one and this are both Core i7 quads), it's just a matter of what renderer I'll be using.

    Setting up a far with 3Delight external is known to be a bit fiddly, and Tractor is supposed to be very easy to use. On the other hand, I'd be able to use 3Delight external for work more.

  • Richard HaseltineRichard Haseltine Posts: 102,290
    edited December 1969

    This may well be total balderdash but I've been told that the network overheads mean a two machine render farm is rarely an improvement over a one machine solo renderer.

  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    This may well be total balderdash but I've been told that the network overheads mean a two machine render farm is rarely an improvement over a one machine solo renderer.

    That being the case, what's the minimum number of cores or machines before it becomes useful?

  • Takeo.KenseiTakeo.Kensei Posts: 1,303
    edited December 1969

    I'm not sure the network penalty would be so severe. I see some case where one of the two computers could be the bottleneck but all in all I'd expect some speed gain even with two rendering nodes

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