Dynamic Clothing Control - old alternative for dforce? [solved]

manekiNekomanekiNeko Posts: 1,414
edited July 2020 in The Commons

in today's bi-weeklies, there was a product (cushion) for which https://www.daz3d.com/dynamic-clothing-control was needed. dates back to 2009.

i didn't even know this existed, i thought all optitex products were made piece by piece by them and couldn't be "imitated" by users... anyways, i'm still terribly annoyed that my old laptop won't run openCL so that i can't use dForce and i'm missing the realism of falling fabric...
would this - on sale because the price is quite high - be a good alternative until i finally can afford a dForce-supporting machine?

Post edited by manekiNeko on

Comments

  • LeanaLeana Posts: 11,845

    That product doesn't enable you to use other items with optitex system, if that's what you're thinking. It gives you more options for simulation of items made for optitex system.

  • Ghosty12Ghosty12 Posts: 2,068

    The problem with DCC is that it is limited to clothing made to use it, where as dforce will work on pretty much work on any piece of clothing out there..

  • manekiNekomanekiNeko Posts: 1,414
    edited July 2020

    i see.. i got it wrong, i understood that this would create new optitex-like products or enable dynamic control for non-optitex items..

    so not an option then. TT'. so, i'll wait for a new laptop  :( - sometimes in the next years...

    thx for the replies tho ^^

    Post edited by manekiNeko on
  • Ghosty12Ghosty12 Posts: 2,068

    No worries it is a shame that the content for DCC is so limited, and that it has to be specifically made for the plug in.. Because it was a good plug in but with the release of dforce, DCC became obsolete very quickly..

  • manekiNekomanekiNeko Posts: 1,414
    Ghosty12 said:

    No worries it is a shame that the content for DCC is so limited, and that it has to be specifically made for the plug in.. Because it was a good plug in but with the release of dforce, DCC became obsolete very quickly..

    well there was this thing that annoyed me with those dynamic items: they only fit the figure they were designed for. and since i happily mix everything cross-generation and -gender... i got very few of the freebies from their site and then gave up. afaik, dforce doesn't have this issue, so i'll wait until somehow a new machine falls from heaven or wherever ^^

  • CybersoxCybersox Posts: 9,085
    edited July 2020

    i see.. i got it wrong, i understood that this would create new optitex-like products or enable dynamic control for non-optitex items..

    so not an option then. TT'. so, i'll wait for a new laptop  :( - sometimes in the next years...

    thx for the replies tho ^^

    There is a product like that available for the old DAZ system, but we're not allowed to mention it by name here. that said, dForce is generally much more likely to work, though, and there are a set of presets available to make adapting non-dForce items to dForce easier here: https://www.daz3d.com/dforce-master-cloth-simulation-presets

     

    Post edited by Cybersox on
  • SpottedKittySpottedKitty Posts: 7,232
    well there was this thing that annoyed me with those dynamic items: they only fit the figure they were designed for. and since i happily mix everything cross-generation and -gender... i got very few of the freebies from their site and then gave up.

    There's an easy(ish) solution to the Optitex dynamics only fitting one figure; don't fit them. I use dynamics on a lot of critter characters from Melody and Micah, which are based on the Aiko3 and Hiro3 figures. I've also used them on all Genesis generations, and even some non-human characters — the old RDNA store used to have the Jager werewolf figure, so I now know how to do a dog in a dress.  

    • Load the clothes into your scene without trying to fit-to the figure.
    • Parent the clothes to some body part of the figure; where you parent it depends on what the clothes are. Trousers or dresses I parent to the figure's hip, a bikini top parents to the lower or upper chest.
    • On the root body part of the clothes, zero all Translate and Rotate transforms.
    • This is where it can get a bit fiddly. Working out from the clothes body part corresponding to where on the figure you parented the clothes, fiddle with each part's Transform controls until the clothes pose more or less matches the figure pose. Don't forget Scaling, sometimes that's the only way to get something to fit. It doesn't have to be exact; unlike dForce, Optitex dynamics don't always explode when there's pokethrough. Only sometimes.  
    • Honest, long sleeves and trouser legs can be done using this technique. It just might take a while to get everything lined up right.
    • Cross your fingers and try to run a simulation. If there's only a little pokethrough, the clothes will jiggle about as the simulation tries to push it out from under the figure's surface. If it doesn't explode, but the clothes obviously haven't settled at the end of the run, do another simulation.
    • Don't forget materials; I think all the Optitex clothes were made long before Iray, so their materials will all be for 3Delight rendering. If you want to convert them to Iray, do this as step zero and save a materials preset.

    And here's what's possible if you fiddle long enough. Originally rendered a good few years ago, so these are all 3Delight materials. The Melody figures are all based on Aiko3, and the dynamic clothes are all for Victoria 4.

  • manekiNekomanekiNeko Posts: 1,414
    well there was this thing that annoyed me with those dynamic items: they only fit the figure they were designed for. and since i happily mix everything cross-generation and -gender... i got very few of the freebies from their site and then gave up.

    There's an easy(ish) solution to the Optitex dynamics only fitting one figure; don't fit them. I use dynamics on a lot of critter characters from Melody and Micah, which are based on the Aiko3 and Hiro3 figures. I've also used them on all Genesis generations, and even some non-human characters — the old RDNA store used to have the Jager werewolf figure, so I now know how to do a dog in a dress.  

    • Load the clothes into your scene without trying to fit-to the figure.
    • Parent the clothes to some body part of the figure; where you parent it depends on what the clothes are. Trousers or dresses I parent to the figure's hip, a bikini top parents to the lower or upper chest.
    • On the root body part of the clothes, zero all Translate and Rotate transforms.
    • This is where it can get a bit fiddly. Working out from the clothes body part corresponding to where on the figure you parented the clothes, fiddle with each part's Transform controls until the clothes pose more or less matches the figure pose. Don't forget Scaling, sometimes that's the only way to get something to fit. It doesn't have to be exact; unlike dForce, Optitex dynamics don't always explode when there's pokethrough. Only sometimes.  
    • Honest, long sleeves and trouser legs can be done using this technique. It just might take a while to get everything lined up right.
    • Cross your fingers and try to run a simulation. If there's only a little pokethrough, the clothes will jiggle about as the simulation tries to push it out from under the figure's surface. If it doesn't explode, but the clothes obviously haven't settled at the end of the run, do another simulation.
    • Don't forget materials; I think all the Optitex clothes were made long before Iray, so their materials will all be for 3Delight rendering. If you want to convert them to Iray, do this as step zero and save a materials preset.

    And here's what's possible if you fiddle long enough. Originally rendered a good few years ago, so these are all 3Delight materials. The Melody figures are all based on Aiko3, and the dynamic clothes are all for Victoria 4.

    omg.. this sounds like an awful lotta work XDDD - just to get some old cloth to fit.. especially in the age of G8 with all the clones fitting everything. no, srsly, i enjoy playing with my dolls, but it has to be fun, not too much work. maybe it's necessary for special figures, but i use mainly G8 and G3, i have clones and fit-them-all, and usually the results are ok. if all i had to do was buy this optitex plugin, click a few buttons, and whoop my cloth falls elegantly, ok. but fumbling around to that extent.. it's already hard enough with clones, SY fitting tools, and just a coat/robe made for another generation...

    anyways, i'll keep a tab on this too, just in case i'm in the mood to experiment, thank you ^^

  • manekiNekomanekiNeko Posts: 1,414
    Cybersox said:

    i see.. i got it wrong, i understood that this would create new optitex-like products or enable dynamic control for non-optitex items..

    so not an option then. TT'. so, i'll wait for a new laptop  :( - sometimes in the next years...

    thx for the replies tho ^^

    There is a product like that available for the old DAZ system, but we're not allowed to mention it by name here. that said, dForce is generally much more likely to work, though, and there are a set of presets available to make adapting non-dForce items to dForce easier here: https://www.daz3d.com/dforce-master-cloth-simulation-presets

     

    ah cool, didn't know this existed either. thank you! still can't do dforce yet, no openCL, but once i have a new machine, this will go from wishlist to card immediately ^^

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