Exporting as OBJ with scale fixes

in The Commons
So I've imported some obj files that are the wrong size and not centered. I've adjusted them using scale and x/y/z translate to my liking. I then export to obj again, but when I reimport, it's the original size/placement. What am I missing?
Thanks in advance.
Comments
Are you sure the scale and orientation match, and that you are importing the modified version? Exporting as OBJ usually bakes any transforms
Not saying this is what happened in your case, but it's worth mentioning that it could have been a result of what you named the .obj file (if it's the same as a .duf file except for the extension).
For example, consider the case where the .obj file you exported is "xyz.obj" and there is also a scene file saved as "xyz.duf". In this case, File->Import and selecting the file "xyz.obj" will result in DS loading the file "xyz.duf".
This has happened to me before and made me think I was losing my mind lol.
- Greg
PAs import and export obj to and from DazStudio countless times, on a daily basis. DS works exactly as expected.
Good to know, thanks!
Not really sure what this means. I haven't had problems with obj import/export before, until I did. Turns out the program got bugged, and I don't know why; thankfully everything is working now.