Geoshell Eye Product Problem

I noticed that when you move the character away from the origin say move the Z forward by 1500 for the character, with the geoshell eye it starts to glitch up shown in the attached image. When I hide the geoshell eyes all 7 of them the character doesn't look glitched up anymore. Does anyone have any idea to resolve this or is this just a bug that needs to be reported?

The product used:

https://www.daz3d.com/geoshell-eye-builder-for-genesis-8-female

Far From Origin Problem.jpg
1245 x 907 - 190K

Comments

  • zombietaggerungzombietaggerung Posts: 3,725

    It's a long existing bug in DS when the figures are moved away from world center. Best solution is to keep the figure as close to world center as possible and to move the environment around the figure. If necessary.

  • Trash PandaTrash Panda Posts: 111

    Ah ok thanks for the advice. I guess there isn't a fix anytime soon for the bug =o?

  • Richard HaseltineRichard Haseltine Posts: 100,792
    You can also, if you must move the figure, try increasing the Offset on the Geometry Shell a little
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