Eyes started loading strangely.
![chrisryder123](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/177/n5CBEGCZT8JVE.png)
Encountered a problem this morning that has never happened before. All of my G8M models are spawning with a tiny left pupil. No other base mesh is doing this. No shaders or morphs are dialled in - it makes no difference which character is loaded. I've not installed anything recently which would account for this. Any ideas?
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/75/fe68aec7dfe3ddb6072287d773504b.png)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/75/fe68aec7dfe3ddb6072287d773504b.png)
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618 x 371 - 392K
Comments
Sounds very much like a morph/character that is distributed with non-zero default value...
Doesn't take long to rule this out, just follow this;
1. Load your base figure or the developer version.
2. Select "Show Hidden" in the Parameters-Tab, drop down menu (right-click)
3. Zero the figure (Found in Parameters-Tab, drop down menu)
4. Memorize the figure (Found in Parameters-Tab, drop down menu)
5. File->Save As->Support Asset->Save Modified Assets
This procedure will zero the default value in the ill-behaving morph/morphs, and while saving DS also shows you a list of the morphs it is changing.
Thank you! Fixed it :)
Uninstall Renshaw for Valentino 8, his eye morph was sazed wrong. There should be a fix coming from what I've heard.
Instead of waiting, it can be fixed by yourself, following the procedure I wrote.