model becomes weird after importing into c4d
![erikhultfeldt](https://secure.gravatar.com/avatar/c6fe3b3bd1b09bfe811a21b3702cd0d5?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Fc6fe3b3bd1b09bfe811a21b3702cd0d5_100.png)
Hello, I just animated and created a model in Daz3D. And when i went to export it and import it into c4d the legs and arms go everywhere for some reason. I exported with .obj. from daz3d. I'll attach a picture so you can see what happened to my model. Sorry for bad English :)
[links removed]
Here was my Export / import settings:
https://gyazo.com/a83b82cf8ce863ccbd553c1a59c037ac
https://gyazo.com/1c2ebc7860901b759c2912ba2169b88e
Post edited by Richard Haseltine on
Comments
None of your links are working.
It's quite obvious that the separate links have been mashed together and just cutting them apart is enough to make them work.
[Links removed]
https://gyazo.com/a83b82cf8ce863ccbd553c1a59c037ac
https://gyazo.com/1c2ebc7860901b759c2912ba2169b88e
Please put the viewport into a non-textured mode befoe taking screen shots of nude figures.
How did you pose? If you made soem use of Pose Conrols on the base figure node you may want to try Edit>Figure>Bake to Transforms before exporting, to turn everything into local bend settings on the bones.