DAZ3D 4.6 Animation Help

leo04leo04 Posts: 336
edited December 1969 in Technical Help (nuts n bolts)

I am still a little new to DAZ, but am loving the images I can create.

I am looking for some advice on creating animation in DAZ 4.6
Right now I am creating my animation frame by frame, so for instance I have a 30 second sequence that consists of 600 frames.
I can import that at a 30th of a second per frame and it does a nice job of creating the animation.

When I created my first animation I was able to make it using the rendering settings for Movie and format AVI.

Unfortunately after that I have not been able to replicate that effort with any success, Yes I do have a file but it is like watching it in slow motion.

So my question is does anyone have any tips on animation?
My 30 second 600 frame animation is estimated to take some 45 hours to render all 600 frames.
Is this normal? I am getting about 13 frames rendered an hour. What should I be getting.

Does anyone have any suggestions on making this process faster?

OH yes one more thing....I am rendering two figures dancing in the Nightclub with a third behind a DJ stand.

Thanks for any replies and help You can give me.

Brianna

Comments

  • JaderailJaderail Posts: 0
    edited June 2014

    In DAZ Studio the Timeline defaults to 30 frames per second at open.
    The AVI codex on most PC's will not render out more than 100 to 300 or so frames before it errors. It was not designed to make long length files like the other movie file formats. I render to Frames and assemble them into a mpeg file or other format in a Video editor.
    The Speed of renders depends fully on your PC, power of the CPU and number of cores. You can get faster output by using basic lighting, few shaders and lower render quality, size of the render also adds to time needed. At 45 hours of render time with all cores pegged your looking at a cooked CPU if your PC is not built to handle the load for that length of time.
    I personally work in clips from 300 to 400 frames long that I then join in a Video editor, this allows less strain on the CPU and I can go back and edit things much easier if needed once I see the need for a edit.
    Hope this helps.

    Post edited by Jaderail on
  • leo04leo04 Posts: 336
    edited December 1969

    Jaderail said:
    In DAZ Studio the Timeline defaults to 30 frames per second at open.
    The AVI codex on most PC's will not render out more than 100 to 300 or so frames before it errors. It was not designed to make long length files like the other movie file formats. I render to Frames and assemble them into a mpeg file or other format in a Video editor.
    The Speed of renders depends fully on your PC, power of the CPU and number of cores. You can get faster output by using basic lighting, few shaders and lower render quality, size of the render also adds to time needed. At 45 hours of render time with all cores pegged your looking at a cooked CPU if your PC is not built to handle the load for that length of time.
    I personally work in clips from 300 to 400 frames long that I then join in a Video editor, this allows less strain on the CPU and I can go back and edit things much easier if needed once I see the need for a edit.
    Hope this helps.

    Thanks a lot though this wasn't the answer I had hoped for, it does give me more information and that does help.

    Have you heard anything about Blender? I have been told that it has some major advantages.

    Brianna.

  • JaderailJaderail Posts: 0
    edited December 1969

    leo said:
    Thanks a lot though this wasn't the answer I had hoped for, it does give me more information and that does help.

    Have you heard anything about Blender? I have been told that it has some major advantages.

    Brianna.

    I have looked at Blender but for me, a very long time DAZ Studio user, it was just to much interface with to many tools, modeling, rendering, and such, all in one for me to grasp or try. Many find it the tool of choice. For my use it is overkill and a learning curve I'm not prepared to jump into.
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,219
    edited December 1969

    it is simpler no matter what your software including Blender to render to image file.
    My few uses of Blender indeed have done so as it too can be flakey if you get a crash you lose the lot but images you have what you did so far.
    compile them in virtualdub as an avi, just open first image or drop it in and set framerate under video.

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