make a character to walk in place
Fetito
Posts: 481
Okay, I already searched for this topic, but I had no success so far :(
1) I deleted the Z-translations of the hip with keyMaye
2) The figure still walks around :(
Anywone has an idea?
Comments
Then the AniBlock uses more than just the Hip node for Z translate, check the base node as well, Full figure selected by figure name is Base node.
I added a screenshot. I am puzzled right now :(
Join the crowd. I see no other Z's either. No idea now...
Is the AniBlock still applied in AniMate? Hmm... But I'm not sure that can effect a Burned to timeline motion. Oddness...
you are a carraraite!
need two things
aniblock importer for Carrara (it has a zero translation import option)
Fenrics pz2/bvh exporter (to get back it into Daz studio)
now your actor motion on daz time line or Animate TImeline?
if you use key-mate, it can only show you daz timeline.
but if you use Aniblock then motion your Actor on daz timeline,
you can not see any key in Key mate and graph mate.
to use Keymate,, you must need to bake Aniblock to daz timeline.
after that you can use Key mate then modified (or remove keys) on daz timeline.
Then If you use Aniblock with Animate timeline,,
check it,,Go Figure show the way clear,,
http://www.youtube.com/watch?v=1unZt4_Vp1g
GOOD Catch KIT. I was not noticing the AniBlock had not been burned to the DAZ Studio Timeline. There are no Key frames on any nodes because they are not on the Timeline it is still an AniBlock.
Keymate does not Edit AniBlocks just the Key Frames on the Daz Studio Timeline. AniMate's Graph editor is used to edit AniBlocks if still in AniMate only.
bake your aniblock to the timeline
only then you can edit with keymate or graphmate
ha jade was quicker
Yay! Thanks! You rule!