Finding a material's id
TheMysteryIsThePoint
Posts: 2,946
Progress was made on the previous problem, but now I've hit another snag.
I understand now that the material group's name is the name of the associated material, and that material can be found by:
shape->findMaterial();
But what I need is the material's id string as it was in the duf file's DSON. I assumed this would be:
material->getAssetId();
But for some reason, this returns the material's shader.
Is there a way to get the id as it appears in the DSON that I am overlooking? I really don't want to have to parse the DSON.
Thanks to any, all.
Post edited by TheMysteryIsThePoint on