Editing Surface Nodes

Reality1Reality1 Posts: 115
edited December 1969 in Daz Studio Discussion

I'm trying to manually remove an SSS node from a surface after applying an M4 texture to a G2M with the cool script.

The ears are much lighter than they should be and it looks like the script left the SSS on node from the M6 ear surface.

Anyone know how are the surface nodes edited?

I couldn't find the answer in the docs or in a forum search.

I realize I could start with a blank G2M and re-make, but I'd like to learn how to work with shading networks in DS. (I usually use Carrara)

Thanks for any advice.

-JB

Comments

  • JaderailJaderail Posts: 0
    edited June 2014

    Shaders and texture zones are most commonly edited in the Surfaces Tab in DAZ Studio. With Genesis selected in the Scene Tab open the Surfaces Tab and then edit the surfaces as needed. You can change which Shader is applied to each texture zone as needed by applying the new shader over the old one with the Figure selected in the Scene Tab and the zone selected in the Surfaces Tab at the time the shader is applied with a double click from the content folder.

    Post edited by Jaderail on
  • Reality1Reality1 Posts: 115
    edited June 2014

    In this case I don't have a preset to apply.

    I need to remove the SSS and other nodes from the surfaces tab manually. Not modify existing parameter values, but remove-nullify the shading procedure.

    Maybe it's something simple I'm missing, but there doesn't seem to be a way to remove or edit the list of surface procedures (shading network) to add-remove nodes.

    Make sense?

    Post edited by Reality1 on
  • KhoryKhory Posts: 3,854
    edited December 1969

    I need to remove the SSS and other nodes from the surfaces tab manually. Not modify existing parameter values, but remove-nullify the shading procedure.

    Just turn it off. Change SSS from 1 to 0.

  • JaderailJaderail Posts: 0
    edited December 1969

    Misunderstood, was under the impression the goal was to change the texture to the default DAZ Studio shader which comes free with the DAZ Studio program and all the Free Content files.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Also note that when you convert a Gen4 texture to G2F/G2M, you need to copy the torso surface to the ears since Gen4 didn't have separate ear zones. This is probably why your ears look off.

  • Reality1Reality1 Posts: 115
    edited December 1969

    Vaskania said:
    Also note that when you convert a Gen4 texture to G2F/G2M, you need to copy the torso surface to the ears since Gen4 didn't have separate ear zones. This is probably why your ears look off.

    Indeed. I copied the torso surface. And that's when I noticed that the shader network wasn't replaced too- just the values from the shaders used in the torso surface. I could also try nullifying the sss values, but I'd still really like to know how to modify which nodes are used in a surface.

    Thanks, folks!

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited June 2014

    If you want, if you have another G2M character who's shaders you like (or use the preset from G2M's default texture if you don't have another character), Select all of Genesis 2 in the surfaces panel, and hold CTRL and double click on the mat preset for the character whose shader you want to steal. Set image replace to none and apply that. You'll get your current maps with the other character's shader settings.

    You can also set all of the surfaces back to Daz Default by navigating to your library > shader presets > ds defaults and ctrl clicking on the dzdefault shader in there. That one will give you your current maps w/ the daz default shader, which contains no SSS. Or, if you prefer, Omnifreaker's HSS is in shader presets > omnifreaker > humansurface (although I think AoA's SSS may be the better choice)

    Post edited by Lissa_xyz on
  • Reality1Reality1 Posts: 115
    edited December 1969

    Vaskania said:
    You can also set all of the surfaces back to Daz Default by navigating to your library > shader presets > ds defaults and ctrl clicking on the dzdefault shader in there. That one will give you your current maps w/ the daz default shader, which contains no SSS. Or, if you prefer, Omnifreaker's HSS is in shader presets > omnifreaker > humansurface (although I think AoA's SSS may be the better choice)

    On this character, the texture was converted from an M4 preset so there's really no source object, and I'm guessing if I created an M4, applied the preset and tried to use this procedure, it would fail because of the surface names.

    Thanks for the tips though, Vaskania!

  • prixatprixat Posts: 1,590
    edited December 1969

    Vaskania said:
    ...This is probably why your ears look off.

    That's getting a bit personal!! :lol:

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited June 2014

    LOL Prixat

    Reality1: Shader presets, such as the Daz Default, contain no surface names. You could apply them to a cube if you wanted to.

    Anything under the Shader or Shader Presets folders aren't texture specific and can be used on anything you want.

    Post edited by Lissa_xyz on
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