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Hello!
Experiments in Blender real-time rendering. Here is a render straight from Eevee viewport. Cheers!
@galacticurchin,
Nice work! Thanks for sharing.
Cheers!
Thank you so much! Keep Safe! = )
Made this render for my own purposes. Why not showing here?
Blender 2.9, Eevee.
Trying Blender Cycles EXR Multipass format then Stacked in Photoshop to get NPR Look
Really need to learn Blender Compositor so I can Stack and editing Multipass layers in 32 bit Format than 8/16 when work using Photoshop
@Vyusur, @juvesatriani,
Impressive renders! Thanks for sharing.
Cheers!
Thank you for your kind feedback. Yes, it was Urban Future 3.
I just tweaked the parameters (shaders and materials) until I got the desired results.
@brainmuffin, I sent UF3 to Blender as is, without Iray conversion. Than I tweaked every shader manually.
One of my first attempts at mixing Daz textures with Eevee cel shading. For sure it's nothing more than applying a image file to the shader, but getting the right mix is tricky. For me the issue is arriving at a right combination of photorealism plus cel shading ... without tippping too far into photorealism. Maybe there are techniques I've yet to figure out.
Thanks for your interest.
Cheers!
Would love to get a node layout for that skin/eyes, any chance of a screenshot/s?
It's been a while since I shared Eevee cel shaded renders. After a while working on sword-and-sorcery themes, I've moved on to contemporary illustrations. Here's a set I just completed.
Daz assets: Street Bike Construction Kit; Old Manhattan Apartment.
Thanks for your interest.
Cheers!
In Her Apartment | Daz assets and set up | Blender cel shading | Clip Studio Paint post-edit
Here's a happy accident as I'm working on the Phantom converted via Diffeo. Goal is to do an animation of it taking off. I do have the landing gear down. Next will be to put characters in the cockpit.
Experimentation with mirrored surfaces and Nurbs curve in Blender 3. The Phatom converted well via Diffeo and now I'll work on lifting it into a space dock scene.
@bainmuffin,
Looking good! Hope to see the docking animation soon.
Cheers!
the result of the tutorial that I followed "Interior ArchViz: Create Surreal 3D Designs with Blender"
Not quite a Blender render yet. Here is a screen cap test of the animation. The camera is following a Nurbs, but I used keyframes on the Phantom. Animating gear is next. I'm running a render as well, but I might need two K80's to finish before the sun goes supernova. As I'm rendering each frame to a file, I'll update the post tomorrow with a few.
This is another Fan art attempt for FORNITE . Render using EEVEE ( EXR Multipass) and Stacking some brush painting + filter in Photoshop
Very nice. Looks sooooo different from the model you started with. Awesome work!
A WIP using the shader from Lightning Boy Studio. Figures were Genesis 8 exported to Blender 3.0. The post-edit version was done with Clip Studio Paint.
Thanks for your interest. Cheers!
That is really good.
Another Eevee Volumetric Render and Photoshop Post . Not really tweaking as much as my another render
DAZ Assets rendered using EEVEE And retouch in Photoshop
Loving those.
Interested in seeing where they go - presuming you have plans?