Where are the directions for manual offline install?

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  • DiscipleDisciple Posts: 95
    edited November 2020

    Thanks for responding. I did get the V4/M4 shapes product. smiley

    Haven't checked all my figures but as I recall there's an option on the scene tab to show hidden ... and then all the face rig appears.

    Yes, it's there. All visibility boxes are checked in both scene and timeline panes. The problem still happens.  Not fatal, though.

    There is a nice video that shows how to make/use a gadget to have figures holding hands.

    Yes, that works, but the video doesn't show keyframes/timelines/motion. That's where my comic's assertions are still relevant.

    I built a quick scene using the guru's method on a Genesis 8 Male, I.K. chains added to each foot and parented to 2 primitives for visibility instead of nulls.  Then I keyframed a 90-frame move, a simple right-left forward shuffle, moving only the hip and primitives... absurdly simple.  As usual, Studio I.K. made a proper dog's breakfast of the result, inserting unwanted keyframes and corrupting others.  I attached a pic.  I tried pinning, unpinning, clearing unwanted keyframes, unparenting/reparenting... Studio I.K. would not animate.

    With AniMate2 we can make our own animation blocks. Using the timeline one can apply a still pose here and there, then run the animation and one will have action. It would undoubtedly require adjustments. And again, one can save out the animated pose.

    I took a look.  Does it use Studio's I.K., or does it have a better-behaved solver?  The product page is short on details and the wiki has none at all.

    Adjustments are expected, but if I want to keyframe a gentleman opening a car door for a lady, and I have to step through frame by frame and tweak his shoulder/elbow/wrist through the whole arc because his hand keeps drifting away from the handle, that's the job the I.K. solver should be doing.  Adequate I.K. solvers have been around a long time.  I've used Poser's for over ten years.  Shouldn't DAZ have one by now?

    Ordinarily, I wouldn't resume belaboring this point, but DAZ just blew its own trumpet for the animation improvements in 4.14.  If they want to improve the animation experience, I can make a suggestion.

    That's why I made the comics.  I want customers to see them and continue asking DAZ to finally correct this deficit, but I really don't know how to publicize them without the galleries.  I dunno, maybe a DAZ person will see 'em here.  Tell your friends.

    Hallelujah!

    Disciple

    IKfail0006.jpg
    240 x 1350 - 32K
    Post edited by Disciple on
  • Catherine3678abCatherine3678ab Posts: 8,383
    edited November 2020

    There are possibly some scripts that the very nice Mcasual has made for Daz Studio that would be of interest:

    https://sites.google.com/site/mcasualsdazscripts9/home

    Given that the appearance of the animation/timelines has been changing over the past couple edition of Daz Studio the lack of illustrating all steps is probably a moot point by now. The latest edition of Daz Studio [which I do not have installed yet] is supposed to have some improvement made therein for animations.  Somewhere in the forum is a thread for animators using Daz Studio. That would be a good place to seek information.

    Yes there's an edition of D/S which likes to make a billion keyframes ... hopefully that matter was cleared up for the latest release.

    From what I understand of the history of the programs, D/S ever had anything to do with IK for Poser. But no, rigging in/for D/S does not necessarily involve making IK chains. Indeed some of the older Poser figures with IKs are/were crashing D/S. They are different programs.

     

     

    Post edited by Catherine3678ab on
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