Getting texture to show on both sides of a plane?

I'm using a beach blanket (Iray) in a scene, but the texture is only showing in one side. One can see that the underside of the folds is gray. Is there an easy way to replicate the texture on the underside?

Comments

  • nonesuch00nonesuch00 Posts: 18,284

    I think you need a two sided shader (maybe nVidia vMaterials or DAZ Uber IRay supply one) or the surface modeled so the surface UVs have normals pointing outwards on both modeled sides.

  • Catherine3678abCatherine3678ab Posts: 8,384

    For Iray there is this product.  https://www.daz3d.com/oso-janus-double-sided-shader-merchant-resource-for-iray

    It does go on sale now and then too.

  • chris-2599934chris-2599934 Posts: 1,835

    With a regular plane primitive, the same texture shows up on both sides of the plane - that's the default behaviour. Your beach blanket must be specifically set up not to work that way, Maybe the back is a different surface. Maybe it's not UV mapped at all. Hard to say without more information, which beach blanket prop is it?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,495
    edited July 2020

    yeah that is not normal behaviour for a single poly thickness plane

    I suspect it is a flat cube with different UV mapping on the underside

    look at the UV view for the surfaces 

    Post edited by WendyLuvsCatz on
  • RenderPretenderRenderPretender Posts: 1,041

    With a regular plane primitive, the same texture shows up on both sides of the plane - that's the default behaviour. Your beach blanket must be specifically set up not to work that way, Maybe the back is a different surface. Maybe it's not UV mapped at all. Hard to say without more information, which beach blanket prop is it?

    It's:

    https://www.daz3d.com/beach-fun

    Oddly, the texture shows up on both sides before rendering, but in the render, the undersude under the folds and wrinkles is gray.

Sign In or Register to comment.