Weird face mask appears when rendering

badar80badar80 Posts: 14

Hi all,

I tried to render a Geneisis 8 character multiple times, this weird face mask kept appearing on the render, I deleted the character and tried again, renders worked well for awhile, then this odd face mask has started to appear. No matter how many times I render, it is always there, could someone please help me resolve this situation?

I attach a screenshot that shows the issue.

Thanks.

weird render.PNG
746 x 774 - 740K

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,781

    The wrong map is being applied, perhaps a memory issue. What are your system specifications?

  • pctech4nypctech4ny Posts: 184
    edited July 2020

    Is it possibly an LIE makeup /facepaint something similar to https://www.daz3d.com/kabuki-arogata-for-genesis-8-males ?

    If so would have to figure out how to remove the LIE layer from the face.

    Post edited by pctech4ny on
  • Peter_DAPeter_DA Posts: 47

    It looks like there is the texture for a pair of shoes added to the face. Have you tried to select the figure and than to add the matfiles coming with your used character? This should restore the face texture of your character.

  • Richard Haseltine said:

    The wrong map is being applied, perhaps a memory issue. What are your system specifications?

     Sorry for the delay, I didn't get notifiations; My laptop specs are 8.00 GB (7.89 GB usable), Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz   1.99 GHz.

  • pctech4ny said:

    Is it possibly an LIE makeup /facepaint something similar to https://www.daz3d.com/kabuki-arogata-for-genesis-8-males ?

    If so would have to figure out how to remove the LIE layer from the face.

    Interesting, thanks! Will try this out. 

  • Peter_DA said:

    It looks like there is the texture for a pair of shoes added to the face. Have you tried to select the figure and than to add the matfiles coming with your used character? This should restore the face texture of your character.

    Shoe-face! Weird stuff, thanks, I'll look into how to do this. 

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