How to load Soes into a scene without a character?

Hello,

Hopefully this is simple? Is there a way to load shoes into a scene so I can just pose them without a chareacter? I'm trying to do a scene where there are various shoes around the doorway as if someone cam in and flicked them off on the floor. When I try to jsut load them they wind up shaped weird since there is not character they are applied to, If I apply to a character then unfit them they go back to weird shape. I would also like to be able to have characters hold them relistically as if getting ready to put on?

Thanks

Anthony.

Comments

  • NorthOf45NorthOf45 Posts: 5,484

    You can pose the figure with the shoes to get them in a suitable starting position (i.e., flat on the floor, with a foot pose, if included) then convert them to a prop (Edit->Figure->Rigging->Convert Figure to Prop). They should retain their shape when you un-parent them from the figure. If you want to have them in a more random position, as if tossed on the floor, you can then duplicate them and use the geometry editor to delete the polygons of one of each (left/right) to get two independent objects and position each one separately. Maybe use dForce to get a slack look to something that might be supported by the foot and shin, like tall boots or sandal straps. You could use Mesh Grabber (paid plugin) to get parts to lay flat or flop over (with the Mesh Grabber Rotation add-on, more $$).

    There are probably other ways to do it, but this comes to my mind first.

  • NorthOf45 said:

    You can pose the figure with the shoes to get them in a suitable starting position (i.e., flat on the floor, with a foot pose, if included) then convert them to a prop (Edit->Figure->Rigging->Convert Figure to Prop). They should retain their shape when you un-parent them from the figure. If you want to have them in a more random position, as if tossed on the floor, you can then duplicate them and use the geometry editor to delete the polygons of one of each (left/right) to get two independent objects and position each one separately. Maybe use dForce to get a slack look to something that might be supported by the foot and shin, like tall boots or sandal straps. You could use Mesh Grabber (paid plugin) to get parts to lay flat or flop over (with the Mesh Grabber Rotation add-on, more $$).

    There are probably other ways to do it, but this comes to my mind first.

    Thank you! I do have the mesh grabber an excellent tool! I can see how that would work great here.

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