Character portrait rendering

OlorinOlorin Posts: 46
edited December 1969 in Daz Studio Discussion

I have Daz 4.6 and I am trying to render my character in close up renders. I keep getting a kind of flat appearance to her skin even with SSS shaders by Age of Armor applied. I think it probably has to do with my rendering settings. This is how I have it set up. Does anyone know what I should adjust to get better results.

I have noticed that there is a 3Delight error message up in the render progress screen that says message #42 (severity 1):P1044: invalid exposure argument. Does anyone know what that means and if that could be affecting the quality of my render.

I have raised the render quality to 4 and in the advanced screen I am rendering 1000X1300
I left progressive rendering unchecked
Bucket order Horizontal
Bucket size 32
Raytrace depth 5
Pixel samples 42
shadow samples 16
shading rate .2
all else is at default setting

Comments

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited June 2014

    I'd recommend using Adam's render profiles. They're so handy and give great results.
    http://www.daz3d.com/forums/discussion/16085/

    I use "high" most often from his presets.
    Ray depth: 4
    Pixel Samples XY 8/8
    Shadow Samples 32
    Gain 1.0
    Gamma OFF
    Shading Rate .20
    Pixel Filter: Sinc
    Pixel Filter Width XY 8/8

    The issue could also be lighting. Can you provide an example render so maybe someone can see where things are going wrong?

    Post edited by Lissa_xyz on
  • JaderailJaderail Posts: 0
    edited December 1969

    Sounds much more to me to be a lighting in use issue. What is the lighting set up like?

  • OlorinOlorin Posts: 46
    edited June 2014

    Thanks to both of you for answering. I did play around with the lighting settings some more and then realized that it is definitely the lighting. I am fairly new to using Daz, so I guess It is going to take me awhile to figure out how to do a decent render in it.

    Post edited by Olorin on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited June 2014

    If I can offer a suggestion.. Age of Armour's Advanced Ambient lights are some of my faves. I've since taken to using those instead of domes. 1 light will give you diffuse, specular, and ambient (before, ambient would be obtained by using an UberEnvironment dome, which often meant a good hike in render times depending on quality settings).

    Here's the bundle with all 3 lights: http://www.daz3d.com/advanced-daz-studio-light-bundle, but if you're going to only get 1, I'd say the Advanced Ambient Light would be it since it can be used as a global fill.

    Post edited by Lissa_xyz on
  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    I second the AA bundle. I use it exclusively in my promos now and it is faster and gives better results than any combo I've tried before.

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