Two Scenes, Same Beard, Same Figure, Two Behaviors

laststand6522732laststand6522732 Posts: 866
edited June 2014 in Daz Studio Discussion

Maybe you can help me understand this strange behavior.

Below are two scenes, shown side by side.
-- Both use a Genesis 2 Male figure
-- Both use a M5BeardBase beard, suggested to me on this forum
-- Both beards are parented identically
-- Both beards FIT TO is identical

The OW Viseme has been applied to both figures.
-- In the one on the left, the beard responds correctly to the face morph
-- In the one on the right, the beard does not respond to the face morph

Obviously I'm missing something basic, but I don't know where to look for it.

Got any ideas?

Thanks.

2_gens.jpg
1920 x 1040 - 189K
Post edited by laststand6522732 on

Comments

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    If you remove the face morph from the 2nd one, or add the face morph to the 1st one, does it then look identical?

  • laststand6522732laststand6522732 Posts: 866
    edited June 2014

    Vaskania said:
    If you remove the face morph from the 2nd one, or add the face morph to the 1st one, does it then look identical?

    I have zero'd the figure in the second one, and the beard still doesn't respond.

    There may be a way to save all the face morphs in the second one as one big pose (?), then apply it to the first one, but I haven't learned that trick yet.

    Post edited by laststand6522732 on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,493
    edited December 1969

    if it is the Mec4D fibermesh beard, there should be viseme dials in it under head maybe you can manually dial.

  • laststand6522732laststand6522732 Posts: 866
    edited December 1969

    if it is the Mec4D fibermesh beard, there should be viseme dials in it under head maybe you can manually dial.

    This is the Unshaven Beard for Genesis by DAZ3D. I am using the Genesis 2 Male viseme morphs, under head, to perform this test.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,493
    edited December 1969

    that could be your issue then
    autofit would not add the G2M viseme morphs
    the beard would have to have them added with option on right in transfer utility checked or manually do them in the beard which should use the genesis mimic configuration file.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Rottenham said:
    Vaskania said:
    If you remove the face morph from the 2nd one, or add the face morph to the 1st one, does it then look identical?

    I have zero'd the figure in the second one, and the beard still doesn't respond.

    There may be a way to save all the face morphs in the second one a one big pose (?), then apply it to the first one, but I haven't learned that trick yet.

    File > Save As > Shaping Preset. Right click and select modified only.

  • laststand6522732laststand6522732 Posts: 866
    edited December 1969

    Vaskania said:

    File > Save As > Shaping Preset. Right click and select modified only.

    Well, that's interesting. All the head shape morphs applied well to the figure on the left, and the beard viseme morphs continue to work as well.

    It would be swell to learn how I screwed up the beard in the second one, but short of that, knowing how to fix it works for me. :cheese:

    Thanks.

  • laststand6522732laststand6522732 Posts: 866
    edited December 1969

    that could be your issue then
    autofit would not add the G2M viseme morphs
    the beard would have to have them added with option on right in transfer utility checked or manually do them in the beard which should use the genesis mimic configuration file.

    Yes, for some reason, the beard did not have the morphs in the second one.

    That Transfer utility is powerful, but I am not yet the master of it. I've used it successfully to get clothes to fit, but when I tried it on the beard I got some whacko results. I have much to learn.

    Thanks.

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    Pose morphs from the head are not just simple morphs in most case that are morphs presets , auto fit will not auto follow any Pose morphs created with Transfer utility . You need to make the morphs and manually auto fit under preferences , some morphs include more than one morph for that reason Transfer utility will not work here and setup is time consuming . For that reason I am in process of finishing new and improved Unshaven 2 for G2M that will cover all new morphs plus have additional options .
    And to make it clear it is not a fiber but manually sculpted geometry into diverse shapes .

    TIP: after you create the all automatic morphs with Transfer utility and that would be around 60 for the head , you need to manually set the preferences so your viseme morphs auto follow . DS have a lot of function to setup morphs, they can be linked together as one new morph , as for example expression , it take minder space and memory , for that reason they need to be adjusted manually after to reflect the main figure setup , not to forget about weight maps , Beards are the most consuming time creations in DS

  • laststand6522732laststand6522732 Posts: 866
    edited December 1969

    Mec4D said:
    Pose morphs from the head are not just simple morphs in most case that are morphs presets , auto fit will not auto follow any Pose morphs created with Transfer utility . You need to make the morphs and manually auto fit under preferences , some morphs include more than one morph for that reason Transfer utility will not work here and setup is time consuming . For that reason I am in process of finishing new and improved Unshaven 2 for G2M that will cover all new morphs plus have additional options .
    And to make it clear it is not a fiber but manually sculpted geometry into diverse shapes .

    TIP: after you create the all automatic morphs with Transfer utility and that would be around 60 for the head , you need to manually set the preferences so your viseme morphs auto follow . DS have a lot of function to setup morphs, they can be linked together as one new morph , as for example expression , it take minder space and memory , for that reason they need to be adjusted manually after to reflect the main figure setup , not to forget about weight maps , Beards are the most consuming time creations in DS

    Thanks for the insight. I'm having many "Duh" moments, trying to get this beard to follow the face morphs. I'm seeing inconsistencies, partial successes and unrepeatable results. I won't go into detail, you must already know. I will patiently await Unshaven 2. Should you need a volunteer QA tester, I would be happy to oblige.

    Thank you. You have brought peace to my morning. :blank:

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    Don't get to hard on yourself it is not easy task , it take me weeks to figure it out when first DS4.0 came out as nobody could help to set it up correctly with the Pose morphs , there are also new animated morphs what are even more difficult to make , DS is getting complex each time with new release of DS and Genesis figures and products need to be redone to follow new functions and I need to find new ways with each updates .. But I am on my way with new set to make your art work little more easy and better than before :) and I am sure I will be done with new set in the next 2 weeks at last .


    Rottenham said:
    Mec4D said:
    Pose morphs from the head are not just simple morphs in most case that are morphs presets , auto fit will not auto follow any Pose morphs created with Transfer utility . You need to make the morphs and manually auto fit under preferences , some morphs include more than one morph for that reason Transfer utility will not work here and setup is time consuming . For that reason I am in process of finishing new and improved Unshaven 2 for G2M that will cover all new morphs plus have additional options .
    And to make it clear it is not a fiber but manually sculpted geometry into diverse shapes .

    TIP: after you create the all automatic morphs with Transfer utility and that would be around 60 for the head , you need to manually set the preferences so your viseme morphs auto follow . DS have a lot of function to setup morphs, they can be linked together as one new morph , as for example expression , it take minder space and memory , for that reason they need to be adjusted manually after to reflect the main figure setup , not to forget about weight maps , Beards are the most consuming time creations in DS

    Thanks for the insight. I'm having many "Duh" moments, trying to get this beard to follow the face morphs. I'm seeing inconsistencies, partial successes and unrepeatable results. I won't go into detail, you must already know. I will patiently await Unshaven 2. Should you need a volunteer QA tester, I would be happy to oblige.

    Thank you. You have brought peace to my morning. :blank:

  • laststand6522732laststand6522732 Posts: 866
    edited December 1969

    Mec4D said:
    Don't get to hard on yourself it is not easy task

    Not an easy task? It's over my head, I can tell you that. I am very new at this. I'm happy just to find out that, for once, the problem wasn't me.

    Thanks.

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