"Scooby" Daphne outfit

kwanniekwannie Posts: 870

Has anybody ever come across an accurate version of a "Daphne" from Scooby Do outfit. I know that the Mystery solver is a take on the Velma outfit but I cannot find a Daphne outfit anywhere. There is even a Mystery Van available but no Daphne..................no decent scobby around either. Any ideas about a paid or free version? I attached a phot of one that is no longer to be found anywhere. Thanks

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Comments

  • tj_1ca9500btj_1ca9500b Posts: 2,057
    edited July 2020

    Can't help you much with Scoob, although Daz Dog 8 might not be a bad starting point with some exaggerated morphing (i.e. widening the morph limits for the appropriate areas).  Might be a Daz/Poser version of Scoob out there somewhere, but not that I've seen.

    As for Daphne's outfit, you may have to 'mix and match' to get there.  The dress is probably the most unique thing, and the Super Dress for G2F might not look bad with some texture map adjustments to the band sizes and such.:

    https://www.daz3d.com/super-dress-and-leggings-for-genesis-2-female-s

    The appropriate material zones (there are 35 zones in total) for the 'belt area' and 'skirt band' are a bit wider than in your pic, but you may be able to use one of the texture maps or templates and 'two tone' the colors for those material zones to make thinner bands.  It's a pretty flexible dress really... I suppose you could go the geometry editor route as well and select a thinner band area and create new material zones, but that's definitely the more complicated option as opposed to just editing the texture maps.

    It should also autofit to G3F or G8F without too many issues.  There may be other options out there as well, but that's the one that caught my eye at the time.

    As for the scarf, there are a couple of options out there.  This Rockabilly outfit has a suitable looking scarf (you'll need to re-color it of course).

    https://www.daz3d.com/rockabilly-outfit-for-genesis-8-females

    No suggestions from my end on the shoes and tights, but there should be a number of options out there for those/shouldn't be too difficult.

     

    Post edited by tj_1ca9500b on
  • Phoenix1966Phoenix1966 Posts: 1,715

    Some suggestions were posted in this htread last year.

  • tj_1ca9500btj_1ca9500b Posts: 2,057

    Some suggestions were posted in this htread last year.

    Thanks for pointing that one out Phoenix1966!

  • Phoenix1966Phoenix1966 Posts: 1,715
    edited July 2020

    Not sure if there is much new info there, but there might be.

    @kwannie The outfit for V4 pictured in the first post is still available for purchase on Deviant Art. Just search for user terrymcg.

    Post edited by Phoenix1966 on
  • kwanniekwannie Posts: 870

    Thanks for the reply and info, but  the Daphne outfit is still evaisive......lol. Her outfit actually seems simpler the Velma outfit. I wonder why the vender didn't go ahead and make a companian. I saw a version for the the MFD but it did not look totally accurate, and it is not available anymore.........*sigh*

  • Phoenix1966Phoenix1966 Posts: 1,715

    You can at least get the Daphne one for V4 that you pictured above, though. 

  • kwanniekwannie Posts: 870

    Phoenix, I just found that picture but did not see a link to a product page. I actually found the whole scooby group in MMD format, which I'm sure I can convert to OBJ. the bring in to the transfer utility. I have done it before. Still not as good as a DAZ outfit though.

  • tj_1ca9500btj_1ca9500b Posts: 2,057
    kwannie said:

    Phoenix, I just found that picture but did not see a link to a product page. I actually found the whole scooby group in MMD format, which I'm sure I can convert to OBJ. the bring in to the transfer utility. I have done it before. Still not as good as a DAZ outfit though.

    With the super dress that I linked before, you can apply cloth shaders to approximate the colors btw., don't let the 'default' textures confuse you.  I'm in the middle of a render at the moment, I'll post up a render later.

    It'll be with some random Daz figure though.  I don't have a 'Daphne' morph, others have made suggestions along those lines.  The 'Daphni' character for G8F mentioned in the other thread, I suppose that's one way to go but I don't have that character and I prefer G3F in any case due to my wardrobe library.

  • Ghosty12Ghosty12 Posts: 2,068
    edited July 2020

    That image of the Daphne outfit in your OP is a Terrymcg product https://www.deviantart.com/terrymcg/art/Daphne-costume-for-v4-and-A4-610012903.. It is a pay for product and you may want to contact the creator to make sure the product is available..

    Post edited by Ghosty12 on
  • tj_1ca9500btj_1ca9500b Posts: 2,057
    edited July 2020

    OK, here's how my suggestion for Daphne's outfit looks:

    Daphne (the cartoon character) actually has some pretty stylin' shoes, it'd be cool if there was a close match for those.  I 'made do' with restaurant server shoes, but there very probably are better options out there.

    As for what I used:

    https://www.daz3d.com/super-dress-and-leggings-for-genesis-2-female-s

    I ended up using the geometry editor tool to create new material zones for the two skirt stripes.  The polygon shapes were pretty much straight across in a line, so that worked pretty well.  As noted before, the wrist cuffs already have their own material zone.   I used some basic cloth shaders and adjusted the coloration appropriately.  The dress also has some adjustment morphs to make it slightly more ruffled and wider at the bottom. 

    For the scarf:

    https://www.daz3d.com/rockabilly-outfit-for-genesis-8-females

    Again, applied an appropriate cloth shader to the scarf, and adjusted the color accordingly.  I also widened the parameters on the adjustment morphs that control the length of the ends to help it drape farther down.

    As for the hair and hairband...

    https://www.daz3d.com/layered-fringe-hair-for-genesis-3-and-8-females

    I replaced the Base Color map with the Transparency map, and then applied an orange color to it, and a light yellow to the glossy color.

    Hairband is an oldie... it's the Lollipop Hairband from Lollipop Hair

    https://www.daz3d.com/lollipop-hair

    It's a V4 item, and I scaled it up a bit and used the x/y/z parameters and a slight rotation to position it.  Not perfect, but works well enough for now.  You might be able to use Mesh Grabber to 'tuck' the hair underneath the hairband, or some other method so as to avoid having to 'clean up' the loose strands in post work with the clone stamp or whatever (in photoshop, etc.).

    There may be a closer hairstyle out there somewhere, I was working with what I have onhand.

    As for the tights, a number of those will do.  The Super Dress does come with socks...

    The character I used was Ruby for Girl 7, with a number of shape adjustment morphs, and Aiko 7 textures with some color adjustments and darker purple eyes, but of course there are probably a number of options out there that might be decent choices for Daphne.  Mainly I just wanted to get a 'close enough' model to show off the dress.

    TerryMCG's outfit looks pretty good as well, and depending on how much it's going for, it might be cheaper than my suggestions, but if you just so happen to have some of them in your library already, or were thinking of buying the aforementioned items anyways, or just want to buy the stuff from the Daz store for whatever reason...

    Best of luck with your efforts!

     

     

     

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    Post edited by tj_1ca9500b on
  • LyonessLyoness Posts: 1,616

    @-valzheimer- did a really nice Daphne here...

    https://www.daz3d.com/gallery/#images/850326

     

  • xyer0xyer0 Posts: 6,063

    I like how, over the years, Velma has gone from DUFF to hot girl.

  • WonderlandWonderland Posts: 7,056

    OK, here's how my suggestion for Daphne's outfit looks:

    Daphne (the cartoon character) actually has some pretty stylin' shoes, it'd be cool if there was a close match for those.  I 'made do' with restaurant server shoes, but there very probably are better options out there.

    As for what I used:

    https://www.daz3d.com/super-dress-and-leggings-for-genesis-2-female-s

    I ended up using the geometry editor tool to create new material zones for the two skirt stripes.  The polygon shapes were pretty much straight across in a line, so that worked pretty well.  As noted before, the wrist cuffs already have their own material zone.   I used some basic cloth shaders and adjusted the coloration appropriately.  The dress also has some adjustment morphs to make it slightly more ruffled and wider at the bottom. 

    For the scarf:

    https://www.daz3d.com/rockabilly-outfit-for-genesis-8-females

    Again, applied an appropriate cloth shader to the scarf, and adjusted the color accordingly.  I also widened the parameters on the adjustment morphs that control the length of the ends to help it drape farther down.

    As for the hair and hairband...

    https://www.daz3d.com/layered-fringe-hair-for-genesis-3-and-8-females

    I replaced the Base Color map with the Transparency map, and then applied an orange color to it, and a light yellow to the glossy color.

    Hairband is an oldie... it's the Lollipop Hairband from Lollipop Hair

    https://www.daz3d.com/lollipop-hair

    It's a V4 item, and I scaled it up a bit and used the x/y/z parameters and a slight rotation to position it.  Not perfect, but works well enough for now.  You might be able to use Mesh Grabber to 'tuck' the hair underneath the hairband, or some other method so as to avoid having to 'clean up' the loose strands in post work with the clone stamp or whatever (in photoshop, etc.).

    There may be a closer hairstyle out there somewhere, I was working with what I have onhand.

    As for the tights, a number of those will do.  The Super Dress does come with socks...

    The character I used was Ruby for Girl 7, with a number of shape adjustment morphs, and Aiko 7 textures with some color adjustments and darker purple eyes, but of course there are probably a number of options out there that might be decent choices for Daphne.  Mainly I just wanted to get a 'close enough' model to show off the dress.

    TerryMCG's outfit looks pretty good as well, and depending on how much it's going for, it might be cheaper than my suggestions, but if you just so happen to have some of them in your library already, or were thinking of buying the aforementioned items anyways, or just want to buy the stuff from the Daz store for whatever reason...

    Best of luck with your efforts!

     

     

     

    Wow, that looks great! laugh

  • tj_1ca9500btj_1ca9500b Posts: 2,057
    edited July 2020

    OK, here's how my suggestion for Daphne's outfit looks:

    Daphne (the cartoon character) actually has some pretty stylin' shoes, it'd be cool if there was a close match for those.  I 'made do' with restaurant server shoes, but there very probably are better options out there.

    As for what I used:

    https://www.daz3d.com/super-dress-and-leggings-for-genesis-2-female-s

    I ended up using the geometry editor tool to create new material zones for the two skirt stripes.  The polygon shapes were pretty much straight across in a line, so that worked pretty well.  As noted before, the wrist cuffs already have their own material zone.   I used some basic cloth shaders and adjusted the coloration appropriately.  The dress also has some adjustment morphs to make it slightly more ruffled and wider at the bottom. 

    For the scarf:

    https://www.daz3d.com/rockabilly-outfit-for-genesis-8-females

    Again, applied an appropriate cloth shader to the scarf, and adjusted the color accordingly.  I also widened the parameters on the adjustment morphs that control the length of the ends to help it drape farther down.

    As for the hair and hairband...

    https://www.daz3d.com/layered-fringe-hair-for-genesis-3-and-8-females

    I replaced the Base Color map with the Transparency map, and then applied an orange color to it, and a light yellow to the glossy color.

    Hairband is an oldie... it's the Lollipop Hairband from Lollipop Hair

    https://www.daz3d.com/lollipop-hair

    It's a V4 item, and I scaled it up a bit and used the x/y/z parameters and a slight rotation to position it.  Not perfect, but works well enough for now.  You might be able to use Mesh Grabber to 'tuck' the hair underneath the hairband, or some other method so as to avoid having to 'clean up' the loose strands in post work with the clone stamp or whatever (in photoshop, etc.).

    There may be a closer hairstyle out there somewhere, I was working with what I have onhand.

    As for the tights, a number of those will do.  The Super Dress does come with socks...

    The character I used was Ruby for Girl 7, with a number of shape adjustment morphs, and Aiko 7 textures with some color adjustments and darker purple eyes, but of course there are probably a number of options out there that might be decent choices for Daphne.  Mainly I just wanted to get a 'close enough' model to show off the dress.

    TerryMCG's outfit looks pretty good as well, and depending on how much it's going for, it might be cheaper than my suggestions, but if you just so happen to have some of them in your library already, or were thinking of buying the aforementioned items anyways, or just want to buy the stuff from the Daz store for whatever reason...

    Best of luck with your efforts!

     

     

     

    Wow, that looks great! laugh

    Thanks!  smiley

    With approprirately cool cloth shaders, I'm sure someone could 'gussey up' the dress even more!  The nice thing about the Super dress is that if you want a 'lower scoop' on the neck, or a bit of a 'turtleneck' look the dress accomodates that nicely with it's various material zones, similar to how the super suits do this.  It is a bit dated Daz Studio wise of course, but for 'cartoon work' it should be fine.  There may be a G8F dress out there as well that will fit the bill with dForce, and for all I know you might be able to 'dForce' the Super Dress, but dForce isn't my thang...

    The Super Dress also has a 'belt loops' option as well if you want to add a belt to the dress (included with the product) should you like the 'belt' look instead.  As shown in the promo images, it's a very flexible item overall, and as I said it seems to autofit pretty well to G3F, and very likely G8F as well.  Mini-skirt with crop top, a number other options... well that's why it's a 'super' dress!  You may have it already though, I just think it's pretty much a 'must have' that I probably should use more...

    I suppose I could create a pair of 'dual parallelogram slightly folded' addons for the shoes in Hexagon, but I'm hoping that there may be some suitable 1-1.5" heeled shoes out there that will fill the bill.  I'm a fan of the everyday morphing pumps (those are otherwise very awesome if your character is G8F), but those don't cover most of the upper foot.  I also thought about gogo boots (Sarah Michelle Gellar wore those when she did the role, along with other outfits and shoes) but I wanted to stay close to the 'original' source art for now.

    As I mentioned before, I do think that Daphne's cartoon shoes are pretty stylin' though!

    @kwannie

    If my mentions of the Geometry Editor sound intimidating/you haven't worked with it before, it's actually pretty easy to work with r.e. breaking up the material zones into more/smaller zones once you've started playing with the tool.  I essentially selected the dress, chose the Geometry Editor tool from the toolbar, chose the 'drag select' selection mode via the right click menu, selected the polygons I needed for the stripes, and then created new surface from selected via the right-click menu.  I used ctrl-click to select the polygons I needed, and alt-click to 'un-select' the ones I selected accidentally. For the bottom stripe, I selected front view in the viewport and then chose the marquee selection mode via the right click menu and dragged the box over the bottom edge of the dress. That'd probably work for the 'upper skirt stripe' as well, although you may need to alt-click a few polygons afterwirds if you selected more polygons than you wanted and needed to un select a few of them.

    After you've created the new 'smaller stripe' zones, then you can either apply a cloth shader to the new zone, or copy/paste a texture from another zone on the dress.

    If you are familiar with the tool already, nothing to see here explanation wise, move along!  Otherwise, this might be an excellent opportunity to experience the power of the Geometry Editor Tool!

    As for which cloth shaders to use, there are a number of options if you don't have some in your Daz library already.  These ones are rather inexpensive if you are a Plat Club member...

    https://www.daz3d.com/everyday-fabric-shaders-iray

    Lots of other fabric shader options as well.  I'm sure others have their own personal faves.  I like some of the Parrotdolphin shaders as well off of the top of my head, but really there are a few PAs around here that create awesome shader sets, so I don't want to single out just one PA.  The pont is, you have options!

    If you aren't familiar with the Geometry Editor tool, I suppose that I can post up a more detailed primer if you need one, or point you to one, and I'm sure that there are a few YouTube videos out there as well on the subject.  Others here probably know of some excellent primers already on the subject.

    Post edited by tj_1ca9500b on
  • kwanniekwannie Posts: 870

    Thanks again for all of the feedback. LOL, Its a work in progress but I just used a cartoon image and did a face gen of Velma. I beleave this particular one falls more towards the Duff look. I haven't found a decent photo to face gen Daphne yet. Tj I love what did for the Daphne outfit I think I give that a go. Getting accurate hair for specific characters is always a huge pain. I think maybe Brady hair for G3F might work for Velma. I think Daphne needs something thinner on the sides and more volume in the bangs that can curl inward.

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  • GordigGordig Posts: 10,191

    I did a Scooby Doo render recently, and I used BJ Amira with Fashion Bob hair for Velma, a mixture of Neve, Teen Josie and V8 with Femme Fatale hair for Daphne, Tristan with Corporate Hair for Fred, and Jonah with Deck Hand Hair and Diego's beard for Shaggy. But then, I wasn't really shooting for full cartoon accuracy as much as an impression of the characters.

  • kwanniekwannie Posts: 870

    I did an attempt at Velma using VYK Poppy. Still need to find hair with the right style of bangs.  Daphne's face may be harder to acheive. What are your opinions on Velma?

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  • Here's a hair style that comes with the headband

     

    https://www.daz3d.com/dforce-tracy-hair-for-genesis-8-females

  • kwanniekwannie Posts: 870

    That looks promising Brian, but why does hair here always have to be so expensive, grrrrrrrrrrr............lol.

  • tj_1ca9500btj_1ca9500b Posts: 2,057
    edited July 2020
    kwannie said:

    I did an attempt at Velma using VYK Poppy. Still need to find hair with the right style of bangs.  Daphne's face may be harder to acheive. What are your opinions on Velma?

    Doesn't look bad at all.  I'd have dialed her in a bit diferently, but thaat's the thing about translating cartoon drawn to Daz characters, we'll all end up with different interpretations.  The waist width jumps out at me as a bit too wide vs. the cartoon art that comes up on Google, and distracts from the work you did on the face a bit, but it does come across as Velma.  Velma doesn't have an 'hourglass' figure, so there's a balance there to shoot for of course.

    As for the hair, checking bob hairs...

    Classic Bob and Swizzle Bob have similar bangs. 

    I like the bangs on Razor-Cut Bob Hair, if you could shorten the front locks on the sides maybe...

    Marlene Bob hair, hmmm there's some 'frizzy' adjusters that make it look like an interesting candidate.

    Anyways, yeah options it looks like!

    As for interpreting cartoon art, sure, there's the actors that played them in the movies, but for me that's some director trying to interpret the characters in real life to some degree by which actors/actresses are picked/were available for the roles, so it's not quite the same thing.

    The voice actress that originally voiced Velma looks completely different of course, but then that's the beauty of voice acting!

    Post edited by tj_1ca9500b on
  • kwanniekwannie Posts: 870

    TJ I appreciate your vote of confidence on Velma. So you think I need to make her less busty? BTW, I tried my best to get Ruby like what you created to no avail, Could you possibly share your dial settings for your Daphne character?

  • tj_1ca9500btj_1ca9500b Posts: 2,057
    kwannie said:

    TJ I appreciate your vote of confidence on Velma. So you think I need to make her less busty? BTW, I tried my best to get Ruby like what you created to no avail, Could you possibly share your dial settings for your Daphne character?

    I think her bust size may be fine, it's the spare tire that is distracting me. Velma is a bit stocky, but in the cartoon art she doesn't seem to be carrying a lot of extra weight on her belly...

    As for my Ruby settings, that's a bit complicated, but off of the top of my head I narrowed up her torso/hip/chest area a bit to make her look more slender without making her arms too in (i.e. didn't use the 'thin' slider).  I also reduced her breasts (breast smaller) by say 75% as Ruby is very busty. 

    The face involved adusting the 'round/square/heart' shape, dialing down the round/square-ness a bit, then increasing the jaw size a small bit, tweaking the cheeks, dropping the iris size a bit, and adjusting the eye angle and round-ness.  I have a number of different morph packages for G3F, so you may not have all of the morphs I do.  If I were to adjust her further, I'd probably tweak the cheeks some more (I shifted them down and adjusted the outer curve btw), as they are still looking a bit too prominent to me ATM, IMHO.

    I also shifted the nose and mouth down a bit, thinned the lips slightly, 'un-flattened' the face using the 'flatten face' morph whatever that one is called at say -100%, and adusted the nose tip depth to bring it forward a small bit. 

    The big thing was swapping out Ruby's textures for Aiko 7's, and then giving the Aiko skin a bit of a 'tan' with the base, translucency and glossy color and such, she looks better with the Aiko textures in this case IMHO.  Aiko's eye choices were all too light (I like them otherwise) so I tried a few other 'slightly darker purple' options, I picked purple because of the dress color... dark brownish eyes might be fine too.

    There mey be other characters out there that'll work fine too, I just picked Girl 7 for my starting point as she's more stylized.  Also, some might suggest going with Genesis 8 characters, so that choice will depend on what's in your library at the moment.  I always have trouble with shoes going between Genesis 3 and 8 when it comes to shoes, and most of my library is older so Genesis 3 is my 'default' starting point..  Older shoes will sometimes autofit OK up to Genesis 3, but due to the pose change weird things can happen going to Genesis 8.  There's a suggested workaround for this, but it's been more 'miss' than hit for me r.e. shoes.  But that's a different discussion...

    You could go with Genesis 2 characters as well, those characters seem to lend themselves to 'stylized' a bit better, I went with Genesis 3 as I have more morphs for G3F than I do for G2F, and Genesis 3 seems to be a 'happy medium' r.e. autofitting.

    In any case, I'll have to look at the settings later to see what exactly I did, but that's what I remember off of the top of my head.  Hopefully I put you on the right path in the meantime.

  • kwanniekwannie Posts: 870

    OK, I have tried dialing all manner of combinations

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  • kwanniekwannie Posts: 870

    OOPS............hit the wrong button, didn't mean to post that so I'll finish the thaught.............

    "OK, I have tried dialing all manner of combinations, and I cannot nail down the Daphne look. She seems to have a fairly simple face but getting her to look right in 3D just might be impossible. Tj I'm not having any luck replicating what you did either...........*sigh.

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  • tj_1ca9500btj_1ca9500b Posts: 2,057
    edited July 2020
    kwannie said:

    OOPS............hit the wrong button, didn't mean to post that so I'll finish the thaught.............

    "OK, I have tried dialing all manner of combinations, and I cannot nail down the Daphne look. She seems to have a fairly simple face but getting her to look right in 3D just might be impossible. Tj I'm not having any luck replicating what you did either...........*sigh.

    No worries!  I wasn't very happy with my 'stand in' so I took a more serious stab at Daphne.  What do you think of this one?

    She's based on FWSA Finley for Victoria 7, with some additional morphs.  I was trying to keep the angled eyes without her looking Asian, if that makes sense...

    If you like this version, let me know and I can post up my morph dial settings.  I have a number of different morph kits in my collection, so hopefully you have some/most of them...

    Also, I used the mesh grabber tool to adjust the hair so some of it draped over the head band better, while pushing in other parts of the hair underneath the headband, in an attempt to clean up the headband area so that I wouldn't need to do a lot of post work/edit out a bunch of strands that were poking thru the headband.  I didn't do any post work to this image, other than to apply the gradient background behind the render after resizing the image and adding my sig.

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    Post edited by tj_1ca9500b on
  • Wow... in my book, you nailed it TJ!

  • jestmartjestmart Posts: 4,449
    edited July 2020

    I have always thought of Velma being more muscular than chubby since she is often running from the bad guy while carrying Shaggy and Scooby.

    Post edited by jestmart on
  • GordigGordig Posts: 10,191
    jestmart said:

    I have always thought of Velma being more muscular than chubby since the is often running from the bad guy while carrying Shaggy and Scooby.

    Yeah, I would say at most she's a little bit thic(c/k).

  • kwanniekwannie Posts: 870

    Yes I do like that also, the only thing I see that I might change is the tip of her nose could be turned up a little to give it the perky look, IMO. I don't know if that would change the look much. Yesss, Please do list your dial settings so that we all can get a Daphne as good as yours is. I am going to try to put together a Sooby themed MMD vid with Velma and Daphne using the Jinkies Van as a backdrop. But...................I gotta get a Daphne first. Thanks TJ.

    I  found out that my Velma doesn't have a spare tire, but the sweater bulges around her belly so I need adjust it.

    BTW, did anybody know they just released a new 3D movie called "Scoob!" Looks really cool.

  • nonesuch00nonesuch00 Posts: 18,333
    kwannie said:

    OOPS............hit the wrong button, didn't mean to post that so I'll finish the thaught.............

    "OK, I have tried dialing all manner of combinations, and I cannot nail down the Daphne look. She seems to have a fairly simple face but getting her to look right in 3D just might be impossible. Tj I'm not having any luck replicating what you did either...........*sigh.

    No worries!  I wasn't very happy with my 'stand in' so I took a more serious stab at Daphne.  What do you think of this one?

    She's based on FWSA Finley for Victoria 7, with some additional morphs.  I was trying to keep the angled eyes without her looking Asian, if that makes sense...

    If you like this version, let me know and I can post up my morph dial settings.  I have a number of different morph kits in my collection, so hopefully you have some/most of them...

    Also, I used the mesh grabber tool to adjust the hair so some of it draped over the head band better, while pushing in other parts of the hair underneath the headband, in an attempt to clean up the headband area so that I wouldn't need to do a lot of post work/edit out a bunch of strands that were poking thru the headband.  I didn't do any post work to this image, other than to apply the gradient background behind the render after resizing the image and adding my sig.

    super

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