Problem with Linda Ponytail Hair

Hi,

Just bought Linda Ponytail hair and I have a problem (see attached).
This is just a default fit in Ellithia, no dials yet, but I tried with another Sangriart character and I had the same issue.

This is what I did step by step:

1. Fire Daz
2. Load character
3. Select character
4. Load Linda ponytail (hair was parented automatically)
5. Silghtly posed and hit render.

Anyone has any idea what's happening here?


 

Untitled-1.jpg
1019 x 711 - 583K

Comments

  • DaventakiDaventaki Posts: 1,624

    Its got to do with the geometry of the hair cap intersecting g8f geometry.  Bump up the scale just a little should fix it.

  • psfilipepsfilipe Posts: 164
    Daventaki said:

    Its got to do with the geometry of the hair cap intersecting g8f geometry.  Bump up the scale just a little should fix it.

    I beleive you. I just think it's strange since I own several characters and different hairstyles and this is a first.

  • This has been an issue for a little while - the skullcap and the forehead are not playing well together.

    It depends on how much you shape the head, and move it outside of the expected head shape, I guess.

  • alienareaalienarea Posts: 528
    psfilipe said:
    Daventaki said:

    Its got to do with the geometry of the hair cap intersecting g8f geometry.  Bump up the scale just a little should fix it.

    I beleive you. I just think it's strange since I own several characters and different hairstyles and this is a first.

    I have this with several characters and several hairstyles. Expand 3% usually fixes it.

  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,977
    Sometimes add smoothing helps as well
  • vagansvagans Posts: 422

    This is fairly common and most or all of OOT's hair products come with fine adjustments, you usually don't need to Adjust All. I usually bump up Forehead Depth and sides by 10-15%.

  • TaozTaoz Posts: 9,973
    edited July 2020

    If you shift to Smooth Shaded you'll usually see that the cap looks broken, you just adjust it then until it looks complete:

    https://www.screencast.com/t/rRntpOuZx9

     

    Post edited by Taoz on
  • psfilipepsfilipe Posts: 164
    Taoz said:

    If you shift to Smooth Shaded you'll usually see that the cap looks broken, you just adjust it then until it looks complete:

    https://www.screencast.com/t/rRntpOuZx9

     

    Thank you, that also helped.

  • Bat22Bat22 Posts: 45

    I have a different issue with the same hair model. I'm using the default settings but, when I render, it all goes white! By and large, I'm still a 3Delight man, so I'm lost on all the IRay properties. Which properties need tweaking here?

    Linda 01.png
    638 x 469 - 254K
    Linda 02.png
    771 x 658 - 223K
  • Adjust Forehead Depth on the hair 3% - 5%, just enough to make the artifacts go away. Happens with most OOT hair if there is any kind of expression on the face.

  • Joe2018Joe2018 Posts: 261

    All the adjustments are not necessary. You only need to Change the Render Settings:

    Render Settings -> Optimization -> Instancing Optimization from "Auto" (the default) to "Speed"

    Look at this thread: https://www.daz3d.com/forums/discussion/537141/solved-strange-black-lines-on-forehead-location-varies-with-pose-expression#latest

     

  • Bat22 said:

    I have a different issue with the same hair model. I'm using the default settings but, when I render, it all goes white! By and large, I'm still a 3Delight man, so I'm lost on all the IRay properties. Which properties need tweaking here?

    Did you apply the "Apply first" material? I can't check right now for that specific hair but I know some OOT hair does that.

  • Bat22Bat22 Posts: 45

    ^

    I did try the "Apply first" material. I think my problem was really trying to render in 3Delight an Iray material. Since there was no 3Delight material option, what I wound up doing was applying a 3Delight anime shader to the hair sections, just to get it in "3Delight mode". And from there I brought back the OOT materials and the rendering process than recognized the hair instead of whiting it all out.

  • Bat22Bat22 Posts: 45

    Thank you guys for all your input!

  • melaniemelanie Posts: 793

    Thsi happens ot me now and then. What I do is select the hair then use the Adjust morphs and increase the Adjust-Forehead Depth slightly higher. Those marks disappear.

  • psfilipe said:

    Hi,

    Just bought Linda Ponytail hair and I have a problem (see attached).
    This is just a default fit in Ellithia, no dials yet, but I tried with another Sangriart character and I had the same issue.

    This is what I did step by step:

    1. Fire Daz
    2. Load character
    3. Select character
    4. Load Linda ponytail (hair was parented automatically)
    5. Silghtly posed and hit render.

    Anyone has any idea what's happening here?

    Another way this can be fixed is with Mesh Grabber. It's not needed with OOT hair because it has so many adjustments, but I found it useful on one style that I couldn't get to work any other way.

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