Problems using Carrara under MacOS X Mojave

barrieMbarrieM Posts: 292
edited July 2020 in Carrara Discussion

I am trying to use Carrara on iMac Mojave 10.14.6. It is very sluggish and creates animation file sizes > 1Gb that should be no more than 10 meg. Some tools like the camera Panning tool take 20 to 30 seconds to activate. Does anyone here use Carrara on an iMac with Mojave OS? 

Post edited by Richard Haseltine on

Comments

  • BrianP21361BrianP21361 Posts: 808

    barrie,

    I'm still using Carrara with Mojave 10.14.6 on two machines, a 2012 iMac and a 2018 MacBook Pro. I don't appear to have the issues that you are seeing. I don't do animations, but QuickTime is still 32 bit. Try rendering to a series of image files instead. As far as the panning tool, you could turn down your screen rendering settings. 

    Screen Shot 2020-07-28 at 7.38.49 AM.png
    1466 x 338 - 115K
  • barrieMbarrieM Posts: 292

    Brian

    Many thanks for your feedback and suggestions. It is encouraging to hear you are using mojave on an imac, mine is 2013.  I did render a series of images (gif) with no size problem but didn't know how to convert the gif to animation. I will percivere with the gif approach.

    Thank you

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200
    edited July 2020

    just render to png or jpg series

    gif is very limited in colour range

    use Hitfilm Express to import the image series and render a mov file etc

    Post edited by WendyLuvsCatz on
  • BrianP21361BrianP21361 Posts: 808

    I just rendered a quick animation to nmumbered jpeg and used the old QuickTime 7 player to import a sequence of images. Works well. but QuickTime 7 player isn't around anymore. I don't use Hitfilm, but it is available for the Mac. I would try Wendy's suggestion. 

  • barrieMbarrieM Posts: 292

    Thank you Wendy

    I got HitFilm express and imported a sequence of .png files. This is a very elaborate app and it will take me ages to read and learn how to use it. Will you please give me some pointers.

    In HitFilm: After importing the image files I assume I have to play the animation before it can be exported. How do I get the sequence to play like a movie?

    Brian

    I have Quicktime 7 and tried to open the .png sequence but I got a movie controler for each image. I think you must have Quicktime 7 Pro.

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200
    edited July 2020

    I better link a video as they explain it better than I can

    are many of them cheeky

     

    start at 1.23 skip waffle

    watch them all here https://www.youtube.com/watch?v=6GoUtH6tHj8&list=PLFqEKMQyy86wtsad-UkY4anWttXHhKmGk

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200
    edited July 2020

    this is the best I can do

    I use the Windows version so hope the same

    import image sequence

    drag to timeline

    set contents to length right clicking on top bar

    go to file export contents  (may need to click bar again if greyed out)

    browse to where you want it exported and name it

    render by clicking export at bottom

    when it turns green remove finished tasks don't click remove tasks!!!

    Capture.JPG
    1920 x 1040 - 274K
    Capture2.JPG
    1920 x 1040 - 209K
    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200
    edited July 2020

    what I was working on when I read your post, is DAZ studio iray a composite of about 8 layers

    BorisFX Particle Illusion smokes and Hitfilm fire

    foreground000.png
    1920 x 1080 - 2M
    BCbackgound.jpg
    2560 x 1440 - 2M
    Post edited by WendyLuvsCatz on
  • barrieMbarrieM Posts: 292

    Wendy

    Many thanks for your quick tutorial. Big help..... I didn't drag my images from the media panel to the timeline. Also thanks for the link. 

    Your project looks very interesting and impressive. The lighting and smoke create a very atmospheric scene.

    HitFilm is very advanced for my project (designing Kinetic art). I just want to convert image sequences to animation. QuickTime 7 pro would have been ideal but no longer available as noted by Brian.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200

    it can be as simple or as complex as you like angel

    I render just straight series too

    on my other PC because I can only have one instance of Express I have to use Blender

    I can also tell you how to use that if you wish

    but

    it is Blender devil it's uhm different

  • BrianP21361BrianP21361 Posts: 808
    barrieM said:

    Thank you Wendy

    I got HitFilm express and imported a sequence of .png files. This is a very elaborate app and it will take me ages to read and learn how to use it. Will you please give me some pointers.

    In HitFilm: After importing the image files I assume I have to play the animation before it can be exported. How do I get the sequence to play like a movie?

    Brian

    I have Quicktime 7 and tried to open the .png sequence but I got a movie controler for each image. I think you must have Quicktime 7 Pro.

     

    Yes. I have the pro version. I paid for it a hundred years ago. 

  • barrieMbarrieM Posts: 292

    Conclusion: Thank you Brian and Wendy for your help and encouragement. I found a surprising solution. Sequenced images can be converted into a movie with photoshop (CC 2019). Carrara creates the sequenced images on my iMac Mojave 10.14.6 with no problems.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200

    well I cannot render video on either of my PC's with Carrara either so use image sequences

    its a codec issue, fix one break another 

  • barrieMbarrieM Posts: 292

    How do you change the animation timeline scale? 

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200
    edited July 2020
    barrieM said:

    How do you change the animation timeline scale? 

    in Hitfilm?

    there are movable tabs and you can dock and undock stuff

    a simillar annoying UI feature to DAZ studio where things dock in unhelpful ways 

     

    I reckon it's a QT4 framework thing as lots programs do itwink

    I am continuously going back to default to fix it

    no doubt there are better ways but I would need to actually read the Funning Manual cheeky

    while I use Hitfilm I am actually not the best person to ask as I fumble a lot too

    Dartanbeck is your man yes

    Post edited by WendyLuvsCatz on
  • barrieMbarrieM Posts: 292

    Opps, Sorry Wendy. I meant the timeline in Carrara. It currently shows 6 seconds how do I change it to 60 seconds.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200
    barrieM said:

    Opps, Sorry Wendy. I meant the timeline in Carrara. It currently shows 6 seconds how do I change it to 60 seconds.

    oh the framerate has a dropdown list if you click in that box

  • barrieMbarrieM Posts: 292

    The frame rate only changes the fps, the time scale doesn't change. 

  • barrieMbarrieM Posts: 292

    Currently searching the manual.

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200
    edited July 2020
    barrieM said:

    Currently searching the manual.

     

    I am a bit confused as to what you want

    the length of the animation you can do a few ways

    in render room type in length gives the exact result

    dragging the yellow triangle that at default is on 4 seconds is another way

    to reduce the stretch click in the tab that zooms it to the total length or actual length

     

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200

    are other ways but this my way

    Untitled.jpg
    1031 x 201 - 42K
    Capture.JPG
    375 x 554 - 66K
  • barrieMbarrieM Posts: 292

    The timeline is set from 0 to 10 seconds. I want to change it to 0 to 60 seconds. 

    Screenshot 2020-07-29 at 5.44.46 pm.png
    1429 x 530 - 94K
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200

    highlight it and type it in the render room as I showed

    then click that tab I have the circle around to zoom it into the play length 

  • barrieMbarrieM Posts: 292

    Thank you again Wendy. It worked!smiley

Sign In or Register to comment.