Morph Loader help please!!!!
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I'm trying to make a head morph for genesis in blender. I set the resolution to base, subdivision to zero, and exported with poser settings, because when i export with blender settings the model is upside down or something that's not upright, and it doesn't make much of a difference either way, I still run into the same problem. Anyway, i export with poser settings, do a simple smoothing morph, which I'm pretty sure doesn't add anymore polygons to the mesh, and export it. When i load morph loader pro though, i do everything that Richard Haseltine's tutorial says to do (minus assigning the morph a region BECAUSE IT NEVER APPEARS) and it still tells me that the geometries don't match, and I am very frustrated, please someone help me figure out what is wrong. am i launching morph pro the wrong way? I can't figure it out.
Comments
Smoothing Does add mesh, that is your error.
Using smooth from the sculpting options in Blender does not add geometry.
What are your export settings from Blender?
Using smooth from the sculpting options in Blender does not add geometry.
What are your export settings from Blender?Misunderstood a smoothing morph. My bad.
NP, Blender uses different names for everything than about any other program! That's one of the things that makes learning it so special. XD
Also make sure you don't have dynamic on if using the sculpting tools.
i use the default poser settings on the export and the import, it transfers the figure to blender without a hitch. and im not as familiar with blender so how do i turn dynamic off? (sorry for my ignorance)
There are not "default Poser settings" in Blender itself. To quote my Blender G1G2 clothing tutorial from dA:
"The export options I use are with just the following checked and nothing else changed. You can click the plus sign next to "Operator Presets" to create a new preset so you don't have to check/uncheck everything again.
Selection Only
Apply Modifiers
Include Edges
Include Normals
Include UVs
Write Materials
Polygroups
Material Groups
Keep Vertex Order"
Keep Vertex Order is especially important to working with Morph Loader pro. You need to have it checked in import to Blender from DS also.
It's not on by default, so if you didn't turn it on then you should be good to just follow Sickle's advice above.
when you import obj to blender, In scene info, you can check vertex counts of objects in current layer.
I usually move working obj to another layer.
then, when I need to check vertex counts, Actvate the layer only.
In daz studio, you can open scene info tab. to check your obj vertex counts.
(current selection, and in the scene objs)
Have you checked vertex counts, when you import obj to blender?
if it was different, you need to check export setting of daz studio, and import setting of blender.
then after you fnish work, untill export it from blender, it still keep vertex counts in blender?
if it was same, you just need to check export setting of blender,and morph loader setting.
when you seems change vertex counts?