Walk animation

I'm looking for ways to animate walks (and runs, etc). All of the tutorials I've seen so far are about using AniBlocks. I would like to know if there is a way to 1) pin a character's foot to the ground in one keyframe, so it stays attached to the ground, 2) unpin it when you want to lift the foot up in the next keyframe. So far, pinning and unpinning does not seem to produce keyframes. Most "normal" 3D apps just have the feet constrained to controllers and you move the controllers to animate them, with IK.

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  • IvyIvy Posts: 7,165
    edited July 2020

    I'm looking for ways to animate walks (and runs, etc). All of the tutorials I've seen so far are about using AniBlocks. I would like to know if there is a way to 1) pin a character's foot to the ground in one keyframe, so it stays attached to the ground, 2) unpin it when you want to lift the foot up in the next keyframe. So far, pinning and unpinning does not seem to produce keyframes. Most "normal" 3D apps just have the feet constrained to controllers and you move the controllers to animate them, with IK.

    I feel your pain truly . I have been working with daz studio in animation for a long time and there have been a few new improvements with the timeline.  but not in the area you talking about for a hard surface pinning solution.

    1)You can make walk cycle animation using the puppeteer tool.  but that is a not a hard surface pinning tool . 2) The best you can do is you can create & use the ik-chain to pin/unpin  foot bones within the timeline to any hard surfaces where you lay out your primitives or null you create to connect the ik-chains to, you need a primitive or null or another ik-chain to create the keyframe for where the ik-chain pin or unpins at , its very time consuming doing it that way.   There is no 1 click solution for Ik-chains for hard surface solution. like Maya so it has to all be done manually by hand making it not very practical. for hard surface pinning solutions if you have a lot of terrain to cover.   

    3)There is a 3rd party plugin called walkit, That works pretty good in daz 4.12.0.85  and older version that follows the footsteps you lay out on the surfaces. But I am not allowed to post a link in the forums to competitive sites. so PM & message me and I'll be happy to give the link to you. and I can not guarantee that the walkit plugin works in any version of daz higher than 4.12.0.85 as it was originally made for daz 4.10

     sorry I can't be more help

     

     

    Post edited by Ivy on
  • brainmuffinbrainmuffin Posts: 1,213

    I've even purchase animate blocks and animation is still horrible.

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