Develop Plugin
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Hi all
I need someone to develop an plugin for daz3d
this plugin must turbo charge the rendering time so say if the rendering takes 1 hour to complete it must complete
within 10 minutes
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Hi all
I need someone to develop an plugin for daz3d
this plugin must turbo charge the rendering time so say if the rendering takes 1 hour to complete it must complete
within 10 minutes
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Comments
How? By developing an alternative render engine? That would be a huge undertaking - how many zeroes does your budget have after the one? Rendering is calculation-intensive - you would probably do better to look at something like the Octane plug-in that already exists, that plus a faster video card and a PSU to drive it would certainly be vastly cheaper than a new plug-in.
Or purchase the full standalone 3Delight engine and join/build a render farm :-)
Render is always going to be CPU intensive. Remember that 3DL doesn't use your graphics card so it cares not if you're using the latest GeForce Ultra-Whammy card or CUDA. All it cares about is your CPU's number-crunching power and your system RAM. If you're lacking either or both of these, your PC will have more difficulty completing renders quickly.
An average render time for a simple portrait scene on my system is no more than about 10 minutes in 3k x 3k resolution, assuming you're using the AoA subsurface shaders for skin. My PC is far from the most powerful thing out there as its a couple of years old already.
If theres a particular scene which is causing you headaches, I suggest posting more information about it so we can help you out. There may be an easier and more obvious solution rather than trying to invest in buying a new render engine plugin. It would certainly be a lot cheaper!
this is my high spec laptop cost £900 cost $1500
i seem to have problems rendering my animation do not no why
SPECIFICATION
Processor Intel® Core™ i7-4700MQ Processor (2.4 GHz, 3.4 GHz with
TurboBoost, 6 MB cache)
RAM 12 GB DDR3
Graphics card NVIDIA GeForce GT 740M (2 GB)
Graphics card memory 2 GB
Storage 1 TB HDD, 5400 rpm
What is in your Scene, particularly Hair and Lights?
How are you rendering it, can you post a screenshot of your Advanced Render Settings.
When you say you have problems, what do you mean exactly?
just takes too long to render just crashed my laptop just now
video graphics jidder not smooth
How long any Scene takes to render is dependant on what is in the Scene, that's why I asked about that.
What are you rendering to? Are you rendering to an AVI or other movie format? If so, I would suggest rendering to a still image series, and putting that together into a movie in video editing software.
I have no idea how you are rendering, and you haven't posted a screenshot of your render setting, so it is impossible to know.
Problem
the ground is green but not showing
the visible is set to on for render
You need to 'light' the ground by using a Distant Light shining downwards to illuminate it
where i find the Distant Light
The light would be wherever you put it - but if lighting was the issue I'd expect a black ground, whereas it seems to simply be missing. We really need to see your render settings and a screen shot of the scene as it it appears without rendering.
For Animation in DAZ Studio there are many factors that should be taken into consideration before you even begin.
Textures are better over shaders, textures get converted to the Render Engine at the Start of the Render where Shaders are calculated as the render progress in the render it self.
Default Lights, Spot lights Points lights and Distant lights from the create menu are better than Shader based light sets such as Uber Environment lights, the New AoA lights are a better choice than any other shader type light at this time.
Less is more, the fewer items in the scene (on screen) the better. Only use as much in a scene as you need nothing more. Or learn to work in layers to add items to the static parts behind and or in front of any animation in the finished scene.
Render size, the larger the default image format the longer the images take to render.
Always Render to Files and assemble to a movie Format in a Movie Editor. None of the default Move file types are designed to handle more than a few hundred frames at a smaller size. Most will fail to compile properly and your time will have been wasted.
Render Quality, the lower the quality you find that gets the job done the better.
DAZ Studio was not built to do High end Animation unless the user is ready to invest in long render times. Which is bad on a PC's CPU as it pegs all cores and runs at full temperature until the renders finish.
here are the settings administrator
I use sunlight Ambient Light 3 Ambient Light 2 Ambient Light 1
still problem for image render
Your bucket size will use more memory, set it to 32 or below. A larger bucket size means it will use more memory to render a larger slice of the scene at a time.
Uncheck Progressive Rendering.
Max Ray Trace you can set to 1, or none. If you are going to use UberEnvironment for lighting it will be necessary to set it to, at least, 1. You seem to be starting so UberEnvironment is something you will not be using to learn right now.
In order to understand lighting you should get the 5.1 Great Art Now - Lighting. It is free right now and will give you the basic of lighting a scene with the different lights, it points out where the lights are and how to deal with the settings, and a few other tips.
It shows you the 3-point light system. If you want to light an outdoors scene you should use the Distant Light and use a few spot lights to create ambient. Although using the UberEnvironment 2 for ambient and a distant light for the sun would be preferred. You can go to Youtube and view a few UberEnvironment 2 tutorials on the basics of using UberEnvironment 2. But do this after you have a grasp on how to use the basic lights and their settings.
This is what the UberEnvironment 2 as ambient and a Distant Light as the sun can do for an outdoors scene.
http://www.daz3d.com/forums/discussion/32848/P105/#494842
Make sure you don't have Visible in render off for the ground plane, in the Parameters pane.
And My user name is Jaderail, I'm a forum Administrator.
To further whats been said about bucket size, for scenes that have very intensive calculations such as shadows and ambient occlusion through trans maps plus reflections, a smaller bicket size means it will take less time to chew through those areas because the CPU is only handling a small amount of data at a time. The trade off is that when it gets to less intensive areas it takes a little longer overall cause its not processing as much of the image at once.