A great welcome to the new posters in this WIP thread (Varsel, Stezza, Headwax). I must say I was slightly afraid on Friday before going away for the week end. I must say it was very nice to see your posts today.
For those who want to try their hand at 3D paint, I've found a way of getting nice UVs. I export the model as OBJ, open it in sculptris, go into paint mode and let sculptris generate the UV mapping. You can then do the painting either in sculptris (no for this challenge :-) ) or do it in Carrara. The mapping generated is only good for 3d painting, nothing else (facets are sprinkled all over the UV space with no particular order), but if it's 3D paint you want, you can get it very quickly.
I am having one of those "I am missing something simple" issues. I am in the middle of modeling one of the robots and for some reason the 3D Paint tool does not seem to be working. The grill that I am trying to paint on is a vertex object and the uvmap seems fairly clean and uncomplicated. I have checked to make sure that I have created a new map to paint on. I have checked to make sure that I have the paint icon glowing in the color channel. I have checked to make sure that I have a color chosen for the paint brush.
Yet, nothing happens when I paint. Aaargh.
I have successfully painted with the 3D paint tool before so I can't figure out what is going wrong. I must be missing a step or have something inadvertently checked (or unchecked).
Can anyone see what I am doing wrong from the screen shots? Could it matter that the vertex object is grouped in with a larger object that contains both splines and primitives?
I am having one of those "I am missing something simple" issues. I am in the middle of modeling one of the robots and for some reason the 3D Paint tool does not seem to be working. The grill that I am trying to paint on is a vertex object and the uvmap seems fairly clean and uncomplicated. I have checked to make sure that I have created a new map to paint on. I have checked to make sure that I have the paint icon glowing in the color channel. I have checked to make sure that I have a color chosen for the paint brush.
Yet, nothing happens when I paint. Aaargh.
I have successfully painted with the 3D paint tool before so I can't figure out what is going wrong. I must be missing a step or have something inadvertently checked (or unchecked).
Can anyone see what I am doing wrong from the screen shots? Could it matter that the vertex object is grouped in with a larger object that contains both splines and primitives?
Hmmmm. :sick:
I could be wrong but it seems to me that, although the paint symbol is highlighted, the little eye below it isn't. I know that has already happened to me and it took me some time to figure it out.
Thank you Philemo and EvilProducer. Not sure what the problem was because I restarted the grill from scratch, and followed both your suggestions. The grill was not a complicated mesh. Whatever it was, it is fixed now.
I am starting to settle on something. I will be using the gardener robot from Silent Running in some way. I still need to create the robot arm and a few wires from the boxes to the legs. Then I will need to clean up the textures (actually grunge them up). I used the 3d paint tool to put the "03" on the grill.
Great work everyone. I am so impressed with Hendrix, and the architecture, and the robot, and the logo from illustrator, and the...
Some more work on the houses.
Now to create the Dome...
I think I know where you're going and I love it.
Have you read the "cities in flight" series from James Blish ?
Thank you Philemo and EvilProducer. Not sure what the problem was because I restarted the grill from scratch, and followed both your suggestions. The grill was not a complicated mesh. Whatever it was, it is fixed now.
Nice you were able to bypass this issue. I know how frustrating it can be.
I am starting to settle on something. I will be using the gardener robot from Silent Running in some way. I still need to create the robot arm and a few wires from the boxes to the legs. Then I will need to clean up the textures (actually grunge them up). I used the 3d paint tool to put the "03" on the grill.
Nice! I was hoping someone would use that subject.
Here is my second image WIP
:-)
Great. Make it pink and we'll see Cling Eastwood coming out of it :-)
A bit more progress....
I see what you're doing, but I must confess I don't know where you're going :-)
Am going to try and get one in... been working on the poppies when I've had time. Need a whole field of them but they take up oodles of memory. I sort of just styled a small group of them based on blades of grass vs proper fronds/leaves in vertex and then found a red poppy head on internet images for the map. Am not very experienced with this having only done some feather dangling earrings before.
Backdrop is a photo... I don't think I could model the White Cliffs of Dover but might try. It's not realistic anyways as they are not visible from any cemeteries that I know of. Just supposed to be symbolic and might abandoned that and put in something else, like trees!
More importantly: Can I use a ShareCg item of another contestant in this competition? Varsel, I need to use your war medals if permitted. They'd not be prominent,, but I wouldn't know how to do them. Yours are amazing.
I still have to do headstones, more plants and then the old war vet if I have time... it's a real pain with work this month with people on holiday already. I can't create stuff as fast as you pros can!
.... More importantly: Can I use a ShareCg item of another contestant in this competition? Varsel, I need to use your war medals if permitted. They'd not be prominent,, but I wouldn't know how to do them. Yours are amazing.
xx :) Silene
I will be honored if you do. I love it when people use my creations. I just wish that more of the people that has downloadet my stuff, would share their art with me.
And even as we are competitors, in this challenge, and it's all for the good fun, I'd say that stuff from ShareCG should be treated just as any other content from any other place.
.... More importantly: Can I use a ShareCg item of another contestant in this competition? Varsel, I need to use your war medals if permitted. They'd not be prominent,, but I wouldn't know how to do them. Yours are amazing.
xx :) Silene
I will be honored if you do. I love it when people use my creations. I just wish that more of the people that has downloadet my stuff, would share their art with me.
And even as we are competitors, in this challenge, and it's all for the good fun, I'd say that stuff from ShareCG should be treated just as any other content from any other place.
Thanks... I know they are all US ones... but I think they will be OK for the purpose. xx :) Silene
Some more work on the houses.
Now to create the Dome...
I think I know where you're going and I love it.
Have you read the "cities in flight" series from James Blish ?
Thank you Philemo and EvilProducer. Not sure what the problem was because I restarted the grill from scratch, and followed both your suggestions. The grill was not a complicated mesh. Whatever it was, it is fixed now.
Nice you were able to bypass this issue. I know how frustrating it can be.
I am starting to settle on something. I will be using the gardener robot from Silent Running in some way. I still need to create the robot arm and a few wires from the boxes to the legs. Then I will need to clean up the textures (actually grunge them up). I used the 3d paint tool to put the "03" on the grill.
Nice! I was hoping someone would use that subject.
Here is my second image WIP
:-)
Great. Make it pink and we'll see Cling Eastwood coming out of it :-)
A bit more progress....
I see what you're doing, but I must confess I don't know where you're going :-)
When I hosted, I made sure I put a post in the Commons encouraging people to enter and/or vote. There was also a thread where someone found all the challenge/contest threads and linked to them. I can't seem to find it, but head wax pointed me towards it, o maybe he might remember.
I also started a thread over at Renderosity in the Carrara forum.
When I hosted, I made sure I put a post in the Commons encouraging people to enter and/or vote. There was also a thread where someone found all the challenge/contest threads and linked to them. I can't seem to find it, but head wax pointed me towards it, o maybe he might remember.
I also started a thread over at Renderosity in the Carrara forum.
Don't hesitate to pimp your challenge! ;-)
Ggreat idea, I rarely go to Renderosity, I didn't know they had a carrara forum.
So here's the start of a background for my picture.
I went to CarraraCafe and reread Holly's article about planetary creations : http://carraracafe.com/articles/escaping-gravity/
There is a lot of good stuff there.
But off course I had to do it my way, so for the Halo, I created a circular plane in the vertex modeller, and added a Point At modifier to it, and pointing it at the Camera.
Then created a glowing shader, with full transparency.
I did also discover that I had to set the Halo plane a little bit off center in the vertex modeller. The hotpoint is at zero, but the plane is a little bit closer to the camera. This is because the planet is big, and the Halo was disapering behind it.
I should have a rendo account somewhere, I have just to find which email address I gave them at the time.
EDIT: Found it and made the post.
When I hosted, I made sure I put a post in the Commons encouraging people to enter and/or vote. There was also a thread where someone found all the challenge/contest threads and linked to them. I can't seem to find it, but head wax pointed me towards it, o maybe he might remember.
I also started a thread over at Renderosity in the Carrara forum.
This is my scene for my WIP and I'm completely null in UV mapping…
How do I have to make to place my image correctly in a shader domain ?
Thank you !
Hi Dudu. I love your WIPs for this challenge.
I think you have an rectangular image that you want to place on the front of a triangular object. I have a suggestion until the real experts come along.
As usual, there is more than one way to get the result that you want. One way, and probably the way that I would suggest, is to uvmap the object, save the map as a template, copy and fit your image in the template in Photoshop, then apply the result as a texture map.
It appears that you don't want to do that. OK, here is another way. In the shader tree, you can use projection (flat) mapping to choose which face of the object your image will appear on, and you can use complex shader, layer list, and rectangular layer to tell Carrara where to place the image on that face.
This is what I did.
- In top shader, choose complex shader, layer list.
- In the first sub-tree, choose flat mapping. Then choose which face the image will appear on. In my case, the right side.
- In the same flat mapping menu, there is a black circle with a white cross under the menu of boxes to choose the face. Click on the circled cross and a menu appears. Choose rectangular layer. You then have four choices to choose parameters for top, height, left, and width. You adjust the numbers in these boxes to move the image you will use around the face you have chosen.
- In the color channel, load your image map. This is the image that you intend to appear on the object.
- adjust the parameters in the rectangular layer to place your image map.
- You can use the layer list to add another basic layer that is applied where your image does not. In my example, I applied the color red to the areas that the image does not appear. I could have applied the color white to match the background color of the image. You might prefer a light blue color.
Using PSE11 & duplicating layers I added lense flair filters, radial & motion blur filters..
Stezza, you once again surprise and delight me with your entry. This image is just too much fun. Visually, semantically and technically. I absolutely love the vortex execution. Brilliant! How do you get these wonderful ideas and methods?
To all: I am rather late to the party and I am currently travelling, but I hope to have enough time when I come back to contribute an entry. Your WIPs are excellent and inspiring!
@ Diomede,
Thank you Diomede,
I tried to follow your process, but I'm not in good health these days and I have difficult to understand everything… In despite of that, your explanation is very interesting and I made tests while taking your advice, I have a black texture.:coolsmile:
But perhaps tomorrow, my brain will be clearer ! :-S
It will be necessary that I also explore the track of the templates, we will speak again later about it.
I hope to be in time for the submission…
There are still superb entries this time !
Thank you very much !
Hope you feel better Dudu.... hope it's not WCD (World Cup Despair) you are suffering from! :smirk:
You are right, the entries are great... I feel out of my league again.... :down:
But can someone point me to a tut about creating tears on skin? When I search "tears" in the forum I get hits that have to do with frustration or rips in materials!
Here's my old war vet in the Assembly Room. I just want a single tear or two to run down from either the inside or outside of his left eye. There is nothing on his face here.
I have tried making a tear shape, as a flat plane and bending it and as a bulb type shape, and half of a bulb... they all look like he's weeping milk! When I finally got something that looked sort of right, it was almost invisible and had no shine. And it froze Carrara!
Is there a clear oil shader around vs water or what should I be doing. I have one other idea but that would mean working with the skin texture in Photoshop.
Comments
A great welcome to the new posters in this WIP thread (Varsel, Stezza, Headwax). I must say I was slightly afraid on Friday before going away for the week end. I must say it was very nice to see your posts today.
For those who want to try their hand at 3D paint, I've found a way of getting nice UVs. I export the model as OBJ, open it in sculptris, go into paint mode and let sculptris generate the UV mapping. You can then do the painting either in sculptris (no for this challenge :-) ) or do it in Carrara. The mapping generated is only good for 3d painting, nothing else (facets are sprinkled all over the UV space with no particular order), but if it's 3D paint you want, you can get it very quickly.
A bit more progress....
I am having one of those "I am missing something simple" issues. I am in the middle of modeling one of the robots and for some reason the 3D Paint tool does not seem to be working. The grill that I am trying to paint on is a vertex object and the uvmap seems fairly clean and uncomplicated. I have checked to make sure that I have created a new map to paint on. I have checked to make sure that I have the paint icon glowing in the color channel. I have checked to make sure that I have a color chosen for the paint brush.
Yet, nothing happens when I paint. Aaargh.
I have successfully painted with the 3D paint tool before so I can't figure out what is going wrong. I must be missing a step or have something inadvertently checked (or unchecked).
Can anyone see what I am doing wrong from the screen shots? Could it matter that the vertex object is grouped in with a larger object that contains both splines and primitives?
Hmmmm. :sick:
I could be wrong but it seems to me that, although the paint symbol is highlighted, the little eye below it isn't. I know that has already happened to me and it took me some time to figure it out.
Where it says Mode in your last screen shot, try switching it from Normal Projection to (I think) Fast UV or something and see if that helps.
Here is my second image WIP
:-)
Thank you Philemo and EvilProducer. Not sure what the problem was because I restarted the grill from scratch, and followed both your suggestions. The grill was not a complicated mesh. Whatever it was, it is fixed now.
I am starting to settle on something. I will be using the gardener robot from Silent Running in some way. I still need to create the robot arm and a few wires from the boxes to the legs. Then I will need to clean up the textures (actually grunge them up). I used the 3d paint tool to put the "03" on the grill.
Great work everyone. I am so impressed with Hendrix, and the architecture, and the robot, and the logo from illustrator, and the...
Some more work on the houses.
Now to create the Dome...
The first Dome is being built.
I've updated the first post of this thread with the prize list from our sponsor HowieFarkes
I hope it will inspire some new entries.
Come on lads (and lasses)! You still have 2 weeks to put up a submission and the are HowieFarkes items to win...
I've also opened the submission thread. Don't know if anybody is ready yet, but what's done is done.
Great. Make it pink and we'll see Cling Eastwood coming out of it :-)
Am going to try and get one in... been working on the poppies when I've had time. Need a whole field of them but they take up oodles of memory. I sort of just styled a small group of them based on blades of grass vs proper fronds/leaves in vertex and then found a red poppy head on internet images for the map. Am not very experienced with this having only done some feather dangling earrings before.
Backdrop is a photo... I don't think I could model the White Cliffs of Dover but might try. It's not realistic anyways as they are not visible from any cemeteries that I know of. Just supposed to be symbolic and might abandoned that and put in something else, like trees!
More importantly: Can I use a ShareCg item of another contestant in this competition? Varsel, I need to use your war medals if permitted. They'd not be prominent,, but I wouldn't know how to do them. Yours are amazing.
I still have to do headstones, more plants and then the old war vet if I have time... it's a real pain with work this month with people on holiday already. I can't create stuff as fast as you pros can!
xx :) Silene
I will be honored if you do. I love it when people use my creations. I just wish that more of the people that has downloadet my stuff, would share their art with me.
And even as we are competitors, in this challenge, and it's all for the good fun, I'd say that stuff from ShareCG should be treated just as any other content from any other place.
I will be honored if you do. I love it when people use my creations. I just wish that more of the people that has downloadet my stuff, would share their art with me.
And even as we are competitors, in this challenge, and it's all for the good fun, I'd say that stuff from ShareCG should be treated just as any other content from any other place.
Thanks... I know they are all US ones... but I think they will be OK for the purpose. xx :) Silene
Great. Make it pink and we'll see Cling Eastwood coming out of it :-)
When I hosted, I made sure I put a post in the Commons encouraging people to enter and/or vote. There was also a thread where someone found all the challenge/contest threads and linked to them. I can't seem to find it, but head wax pointed me towards it, o maybe he might remember.
I also started a thread over at Renderosity in the Carrara forum.
Don't hesitate to pimp your challenge! ;-)
Ggreat idea, I rarely go to Renderosity, I didn't know they had a carrara forum.
Whaooo! The quality of the WIP work is wonderful.
here's that thread you asked about be back soon and post something am at work.... shhh
http://www.daz3d.com/forums/discussion/21953/
I'm moving along with a color test. I will probably go the route of a rusty hulk in a field.
Great WiPs as usual...
here is my idea coming together.. images showing the plant made from the plant editor and some of the objects I have made..
I rendered three images and saved as PNG with transparency and they will be composited with postwork in PSE11
I also used a rendered image to use as the background for the final image..
Using Dartanbeck's stuff ... this won't show as much as here in this render.. but it is there :-)
and this is the final image with postwork..
Using PSE11 & duplicating layers I added lense flair filters, radial & motion blur filters..
something qucxk from me
So here's the start of a background for my picture.
I went to CarraraCafe and reread Holly's article about planetary creations : http://carraracafe.com/articles/escaping-gravity/
There is a lot of good stuff there.
But off course I had to do it my way, so for the Halo, I created a circular plane in the vertex modeller, and added a Point At modifier to it, and pointing it at the Camera.
Then created a glowing shader, with full transparency.
I did also discover that I had to set the Halo plane a little bit off center in the vertex modeller. The hotpoint is at zero, but the plane is a little bit closer to the camera. This is because the planet is big, and the Halo was disapering behind it.
Hi Headwax,
Thanks for posting in this thread. . I'll post a new message when voting time will come.
EDIT: Found it and made the post.
I also started a thread over at Renderosity in the Carrara forum.
Don't hesitate to pimp your challenge! ;-)
This is my scene for my WIP and I'm completely null in UV mapping…
How do I have to make to place my image correctly in a shader domain ?
Thank you !
Hi Dudu. I love your WIPs for this challenge.
I think you have an rectangular image that you want to place on the front of a triangular object. I have a suggestion until the real experts come along.
As usual, there is more than one way to get the result that you want. One way, and probably the way that I would suggest, is to uvmap the object, save the map as a template, copy and fit your image in the template in Photoshop, then apply the result as a texture map.
It appears that you don't want to do that. OK, here is another way. In the shader tree, you can use projection (flat) mapping to choose which face of the object your image will appear on, and you can use complex shader, layer list, and rectangular layer to tell Carrara where to place the image on that face.
This is what I did.
- In top shader, choose complex shader, layer list.
- In the first sub-tree, choose flat mapping. Then choose which face the image will appear on. In my case, the right side.
- In the same flat mapping menu, there is a black circle with a white cross under the menu of boxes to choose the face. Click on the circled cross and a menu appears. Choose rectangular layer. You then have four choices to choose parameters for top, height, left, and width. You adjust the numbers in these boxes to move the image you will use around the face you have chosen.
- In the color channel, load your image map. This is the image that you intend to appear on the object.
- adjust the parameters in the rectangular layer to place your image map.
- You can use the layer list to add another basic layer that is applied where your image does not. In my example, I applied the color red to the areas that the image does not appear. I could have applied the color white to match the background color of the image. You might prefer a light blue color.
Hope this helps, rather than hurts.
Stezza, you once again surprise and delight me with your entry. This image is just too much fun. Visually, semantically and technically. I absolutely love the vortex execution. Brilliant! How do you get these wonderful ideas and methods?
To all: I am rather late to the party and I am currently travelling, but I hope to have enough time when I come back to contribute an entry. Your WIPs are excellent and inspiring!
Philemo, great theme and hosting! :)
@ Diomede,
Thank you Diomede,
I tried to follow your process, but I'm not in good health these days and I have difficult to understand everything… In despite of that, your explanation is very interesting and I made tests while taking your advice, I have a black texture.:coolsmile:
But perhaps tomorrow, my brain will be clearer ! :-S
It will be necessary that I also explore the track of the templates, we will speak again later about it.
I hope to be in time for the submission…
There are still superb entries this time !
Thank you very much !
Hope you feel better Dudu.... hope it's not WCD (World Cup Despair) you are suffering from! :smirk:
You are right, the entries are great... I feel out of my league again.... :down:
But can someone point me to a tut about creating tears on skin? When I search "tears" in the forum I get hits that have to do with frustration or rips in materials!
Here's my old war vet in the Assembly Room. I just want a single tear or two to run down from either the inside or outside of his left eye. There is nothing on his face here.
I have tried making a tear shape, as a flat plane and bending it and as a bulb type shape, and half of a bulb... they all look like he's weeping milk! When I finally got something that looked sort of right, it was almost invisible and had no shine. And it froze Carrara!
Is there a clear oil shader around vs water or what should I be doing. I have one other idea but that would mean working with the skin texture in Photoshop.
ETA: Varsel, haven't applied the medals yet....
Cheers, :-) Silene
Thank you Silene,
The best way to realise some tears is the metaballs modeller, and you add a water shader.
That can be animated too.