Skin duplicate = no more power needed?
Hi,
I got from someone the hint, when he wanna make a scene with multiple persons he use the same textures on all chars. now is my question, when I copy&Paste the skin from 1 char to another one, does the engine really not have to load the teyture 2x?
Because the images are still there in both surface tabs, so... my brain does not understand why it should then just use 1 "slot" instead of 1 slot for each char+image (bump, normal, diffuse etc).
I hope someone can help me out.
I solved the gender problem with UV:
Gave the boy the female skin and set it to Female ( I assume thats possible because I have skin transfer from pride bundle? Still didnt got an answer in my Transgender thread ;(.... )
Thanks ^_^
Comments
Yes, each map will be sent to the render engine only once regardless of how often or where it is used - you can see that there is only one of it by making a chnage in the Image Editor for one application, then opening the Image Editor dialogue for a different application and seeing the same settings.
okay thanks.
I tryed it now, but the MB/GB does still go up very high :(