Urban River - my new WIP

TangoAlphaTangoAlpha Posts: 4,584
edited December 1969 in Carrara Discussion

Ah, building is so much more fun than rendering! :cheese:

Just thought I'd post a few early WIP screens of my new project, Urban River. Loosely based on the canyonised rivers that flow through the heart of Tokyo, each turn reveals a different environment - leisure and fishing, with a small boat dock, wildlife, with reed beds, rocks and a weir, and adventure, a playground for the daring.

Or something like that! ;)

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Comments

  • DartanbeckDartanbeck Posts: 21,583
    edited December 1969

    I love it, Tim! Looks very, very cool! Nice modeling job!

  • TangoAlphaTangoAlpha Posts: 4,584
    edited December 1969

    Thanks Dartan :) Long way to go yet, though! (I should try something "quick and simple", but I'd only keep expanding it...)

  • TangoAlphaTangoAlpha Posts: 4,584
    edited December 1969

    The roof still needs a bit of work, but the first house is more or less complete. :)

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  • Three WishesThree Wishes Posts: 471
    edited December 1969

    Tim_A said:
    The roof still needs a bit of work, but the first house is more or less complete. :)

    I am really liking that house. Are you planning to do interiors for a couple of your buildings too?

  • TangoAlphaTangoAlpha Posts: 4,584
    edited December 1969

    Probably not - it's going to be pretty big just with exteriors!

  • PhilWPhilW Posts: 5,145
    edited December 1969

    Looking great so far!

  • TangoAlphaTangoAlpha Posts: 4,584
    edited December 1969

    Thanks Phil - much of it is down to your tutorials (and once I've mastered trees...) :-)

    I've had a small change of direction. Okay, quite a big one - 180 degrees! Now instead of an "S" shape, the river goes through a "u" shape, or possibly a "P" It doesn't do a lot to the square footage, but makes for a more compact scene, and better "ends" to the river.

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  • TangoAlphaTangoAlpha Posts: 4,584
    edited December 1969

    Gosh it's been a few days since I posted an update (been a bit fraught, what with this database malarky and so on), anyhow, things are progressing onwards and upwards... :)

    Nothing really's textured at the moment - the bridge and the torii just have colours assigned, and the grass at back is Dartan's shader as a tempo. There's one more big building to add on the infill, and of course the buildings around the edge. Then trees, plants and detailing!

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  • nDelphinDelphi Posts: 1,862
    edited December 1969

    Tim_A said:

    Nothing really's textured at the moment - the bridge and the torii just have colours assigned, and the grass at back is Dartan's shader as a tempo. There's one more big building to add on the infill, and of course the buildings around the edge. Then trees, plants and detailing!

    Interesting architecture you got there. You have skills. :-)

  • TangoAlphaTangoAlpha Posts: 4,584
    edited December 1969

    It's kind of a mash-up of bits of modern Tokyo, historic Kyoto and one or two other places! But certainly very Japanese influenced :)

  • TangoAlphaTangoAlpha Posts: 4,584
    edited December 1969

    As you might have seen from my other thread,I've been looking at textures and shaders the past few days. So here'a a wip of some early efforts in that direction. :)

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  • DiomedeDiomede Posts: 15,173
    edited December 1969

    Excellent progress. Beautiful set.

  • ringo monfortringo monfort Posts: 945
    edited December 1969

    Wow!! This is Excellent WIP.. can't wait to see the final

  • DartanbeckDartanbeck Posts: 21,583
    edited December 1969

    Yeah... you go, Tim!
    I think you're getting a good handle on texturing. Keep up the excellent work!

  • TangoAlphaTangoAlpha Posts: 4,584
    edited December 1969

    Thanks guys :) Dartan, it's still got your procedural grass shader, which I'm trying to wrap my head around - that's why it loos so good! lol

  • EddyMI3DEddyMI3D Posts: 365
    edited December 1969

    Looks already great. Cant wait for the final.

  • TangoAlphaTangoAlpha Posts: 4,584
    edited December 1969

    More shaders, and some detailing...

    I've now got my own water shader rather than one of the built in ones. A slight brown tint made it look a lot better, although a mud texture on the river bed does most of the work. A simple two-tone grass terrain shader was the result of re-watching one of Phil's vids.

    Oh, and that back lot behind the angle building - I decided to make it a bit run down! Gonna be lots of people "walking the girder" I reckon... ;)

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  • TangoAlphaTangoAlpha Posts: 4,584
    edited December 1969

    Still tempo shaders, but an interesting view through the torii :)

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  • TangoAlphaTangoAlpha Posts: 4,584
    edited December 1969

    Haven't looked at this angle for a while. :) Starting to add some of the outlying buildings now around the edges. There's no new buildings to put in the middle - it's just adding detail & texturing now (i.e. the other 90%!), & then onto the greenery...

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  • DartanbeckDartanbeck Posts: 21,583
    edited December 1969

    Kick Ankle!
    Really looking good, Tim!

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