Morph Loader and I are having a big fight.

spearcarrierspearcarrier Posts: 686
edited December 1969 in Technical Help (nuts n bolts)

Yeah. I've looked off and on for weeks for this solution. I had found a tutorial once long ago that had how to do it and lost it. You know it would be NICE if Google actually worked these days. You know, like the old days? When you could find stuff?

Anyway, I'm trying to make a head morph. JUST a head morph. Not a full on body morph. Not a leg morph. JUST THE HEAD!!

I've got my model done in Blender. I've got it where I can export it in without it imploding or shrinking in size and my character turns into my morph.

The problem is so do her legs, arms, etc.

You'd think when I do Morph Loader or Morph Loader Pro there'd be an option: select geometry (like I see in pictures and hear about in fairy stories). Or something that would allow me to tell it just the head. I have no such options.

My goal is to make it so she'll work like a commercial morph: full on character, just body, and then just head option.

Help.

Signed:

Usually Hating on Daz Spearcarrier

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    What figure are you using? What are you exporting to Blender?

    If you export a Genesis figure for example, move the vertices in the head, and send it back to DS, then I don't see how it can 'change' the rest of the body if you have not moved any of these vertices?

    Do you mean that you have made alterations to the basic body, but you want to be able to use several head morphs on that same altered body?

  • spearcarrierspearcarrier Posts: 686
    edited December 1969

    Ha ha, I should know not to ask for help half asleep.

    Working with the Genesis figure, I made a head morph. Just a head morph. I zeroed Genesis as much as possible while working on things. Exported into Blender, only messed with the head. Followed instructions I found on the internet as best I could considering folks who write tuts tend to forget little things like the fact that you have to import on the lightwave setting from Blender. Yet upon creating the morph the entire body is affect. It takes the vertices of the figure I'm doing and adds the numbers, even though the body was unchanged. So currently I said fine, I just made a whole body morph. Cuz at least I can get that to work right. And I currently have a functional toon character.

    However. I'd like to have it so only the head morphs. There used to be a tutorial on the matter out there. It was pretty nice, too. It showed you how to break down and only do the head from here. But I cannot find it. Frustration!

  • Richard HaseltineRichard Haseltine Posts: 100,944
    edited December 1969

    If the mesh is unchanged in the OBJ then the morph should leave the area alone - if you are getting a whole figure effect then the import and export settings didn't match - if there's scaling then the scaling wasn't inverse (10,000% in if the it was 1% out, for example), if the figure is rotated at 100% then the axes didn't match.

  • spearcarrierspearcarrier Posts: 686
    edited December 1969

    Okay. Maybe I didn't make myself clear. And this is the 2nd time I'm having to type this because *apparently* the system doesn't want me to stay logged in among other things.

    Following this tutorial: http://www.daz3d.com/forums/discussion/6728/

    I created a head only morph.
    The figure was not moved around.
    The vertices from the neck down were not changed in any way
    Nothing was smoothed. Nothing was rearranged. Only the face was touched. And that's it. Just the eyes jaw and mouth. No more.
    Upon bringing the obj back in, I ran into the same problem others on that thread and in other threads I have read ran into: their morph explode the figure. In my case it would turn my figure into a big round butt looking thing. I'm not lying. It was hideous.
    So I read the thread through because I knew I hadn't moved anything and lo. There was the answer. Import as lightwave. And voila.
    The morph worked right.
    Except.
    The head morphs. And the body morphs too.
    Even though nothing was touched on the body.

    I had found the DAZ documentation about making morphs; the one with the Pinocchio nose. It's instructions were basically the same except for one vast different. When they go to load the nose back in, they have the option in their morph loader of assigning a geometric region.

    I get no such option.

    I want that option because it would be NICE if by following the instructions to the letter something would work right in DAZ for once.

    If only I could find that golden tutorial. But I can't!!!

  • spearcarrierspearcarrier Posts: 686
    edited December 1969

    Oh I finally found it! Problem solved!!! LOL.. thanks to you guys, though!

    I guess I'll go ahead and put this failed toon morph up on sharecg and carry on!

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