Shaders - Add Base Color Property
I am still quite new to the tools. I last played around with Daz around 10-11 years ago, and I was mostly using it as a figure study. I'm eager to get back in and learn the most detailed aspects of the tool and as such have been dabbling in a lot of the areas I have not much experience with (in any modeling/rendering software). I have been playing with Shaders (particularly the ones provided by vNidia), and while I can get the one I am playing with to do what I want in Iray rendering, it has a flat dull grey color in Texture shaded mode,. This isn't the end of the world, but I would like the color in render to somewhat match the color in texture mode so that I can color match without rendering or being in Iray mode.
Testing shows this color is tied to the Base Color Surface property, which is a start, but I have no idea how to apply that property, or how to mirror it to the property driving the color in render. This may be a matter of RTFM, but sometimes a quick question can lead to better understanding, so I thought I would try here first. I am presuming this is a property that needs to be added at the shader Mixer level, but any advice you can offer would be greatly appreciated.
An example of what I mean (the new shader is applied to the boot on the right of the image) is attached.
Thank you!
Comments
A shader needs to be written in a certain way for the preview to show a colour - I would think the nVidia shaders, being generic rather than DS-specific, are not written that way.
I think I figured it out, at least I got it to work as I expected. The Color property defaulted (from nVidia's settings) to be called base_color. I changed that to Diffuse color. I had added a Base color tab while experimenting, but I don't think it is needed now. I'm sure it will have odd behaviour in the shading, but that's all part of the process.