Poses
Those Things
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Is there currently any way to port poses from Daz to Blender? Asking for a friend...
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Is there currently any way to port poses from Daz to Blender? Asking for a friend...
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Diffeomorphic can import poses and animations. Doesn't work with aniblocks you have to bake them to the timeline first. Use the mhx rig or no rig at all for better compatibility, avoid rigify.
https://diffeomorphic.blogspot.com/p/daz-importer-version-15.html
Yes, both Diffeomorphic and the new DazToBlender can import poses. Diffeo is very easy and can save pose libraries. The new plug-in works with the #get pose command, but I had some issues where it would import some poses but not others. Maybe I was doing something wrong.
@Krampus The #get pose command seems not officially supported by daz and as you discovered yourself it doesn't work fine anyway.
https://helpdaz.zendesk.com/hc/en-us/articles/360046244152-FAQs-for-Blender-Bridge
And once you have a library in Blender, you can append it to another diffoe character.
Good to know, thank you. I hope the ability to port poses over to Blender is a future improvement.
I managed to export poses by turning the pose into a pose control.
Step 1
Apply pose to Genesis 3/Genesis 8
Step 2
1.Go under Parameter Settings/Pose Controls
2. Right-click in the slider area - select "Edit Mode"
3. Right-click again, then select "Create New Property"
4. Give the new property a name. You can put anything in the name section - I didn't have to fill anything else in. Then hit "Create" at the bottum.
5. Right-click on the Property (slider) that you created and select "ERC Freeze"
6. Once the "ERC Freeze Options" menu comes up - hit "Accept" and the pose is now a pose control. The new slider should go to 100% and work like a pose control.
7. Use Daz3d to Blender export. The pose should export and then import into Blender.
I don't have Pose Architect, but I would guess that any pose created with it would export, provided that you use only sliders to create a pose and not use the "bake to transforms" script.
Ooooh, thank you. Going to try this today!
Cool! This worked for me - thanks
but I ran into one issue- once I imported the Daz figure (and it held the pose YAY!) I wasn't able to move the figure at all - like i couldnt rotate it or move it from where it imported into the scene.
What am I doing wrong?
In Blender, pressing R on the keyboard will allow you to rotate. You can use the shortcut "Shift + Space" to bring up more options in the Transform menu. The menu will show Grab(G), Rotate(R), Scale(S), etc. The transform tool is similar to the universal pose tool in Daz.
Please note that this way jcms will not work anymore in the exported figure, that means you lose deformations. So this workaround is only good to import static meshes.
This actually works!!! Thanks for the tip. Being still new to Daz it's great to use the new export script. I used diffeomorphic and experimented for a day but there are differences and also strengths to each.
Only only thing I still need is to find a way to export a baked timeline animation... diffeomorphic just will not retarget any .bvh to a daz model :( tried for 2 days now.
Is there other ways to get animations like a walking into blender apart from trying to attach a .bvh file? Am I missing something in Daz export or is there another way in diffeomorphic or daztoblender script?
http://diffeomorphic.blogspot.com/p/bvh-retargeter.html