Rendering in Open GL with Black Background

inquireinquire Posts: 2,252

I was trying out the Open GL rendering option on a Macintosh. It's quick, but the backround is always black. I tried a plane primative with white material on it. That did no good. Still the black background. Is there any way to change the background color, or, better yet, to make the background transparaent, so that only the characters and items I put in the scene are rendered?

Comments

  • Sven DullahSven Dullah Posts: 7,621

    It should render with the background color of the view port, unless you go to the environmment pane and activate backdrop and set a color for it. Don't think transparency is supported.

  • inquireinquire Posts: 2,252

    Well, actually I have my background transparent in the view port. But, I'll see if I can change the color in the environment pane.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,620
    edited August 2020

    I thought openGL png series still had alpha just transmapped hairs etc look crappy and no light cast shadows 

    pretty sure I have rendered openGL with alpha but not checked lately, it may have changed with new builds

    just checked, png renders with alpha using openGL

    test0000.png
    1920 x 1080 - 497K
    Post edited by WendyLuvsCatz on
  • inquireinquire Posts: 2,252
    edited August 2020

    OK, I found out how to alter the background. In the Environment Pane, make sure the color is 255 255 255, and, to make it transparent, turn off the "Visible in Render" option. I agree that the Open GL doesn't look as fine as some of the other options, but for a quick animation, it works.

    Post edited by inquire on
  • Sven DullahSven Dullah Posts: 7,621
    inquire said:

    OK, I found out how to alter the background. In the Environment Pane, make sure the color is 255 255 255, and, to make it transparent, turn off the "Visible in Render" option. I agree that the Open GL doesn't look as fine as some of the other options, but for a quick animation, it works.

    Tks, learned something new:)

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