Anywhere I can get more primitive shapes?
Dare
Posts: 0
So, in essence, the above. I'm wondering if it's possible to get more prims for DAZ. Specifically things like hollow cylinders, half cylinders, hollow cylinders cut in half, and a hollow cylinder tapered like a hypodermic needle. I've tried to create these in wings3d, but whenever I do this and export to .obj, it looks terribly mutilated and deformed- and nothing like the rigid metallic structure I'll need.
Hay any vendor made these, or am I just stuck?
Comments
http://www.daz3d.com/products/hexagon/hexagon-what-is-hexagon/
Okay, that's gotta be the fastest forum reply I've ever had. How easy is Hexagon to use?
Fairly easy, it's my modeler of choice and is designed to use the studio/hex bridge. Warning, you may end up making more then simple shapes with it ;)
*laughs* I'd be happy learning to make my own items. I'm just wary, is all. XD
A guy who goes by the name of space bones has made all sorts of alternative prims. He has a gallery at ShareCG, so you can tell they come at a good price
http://www.sharecg.com/pf/full_uploads.php?pf_user_name=spacebones
Edited to add you will have to brows through, as he has a large amount of stuff there, but I think the prims are from about page 9 backwards
I had never heard of SpaceBones before, TY for posting that.. Excellent resource, amazed I had missed it before. :)
Sorted by date, 3d objects filter, the prims started on page 5. Here's some links for quick access:
http://www.sharecg.com/v/15328/gallery/5/3D-Model/Enhanced-Primitives-1
http://www.sharecg.com/v/14748/gallery/5/3D-Model/Helix
http://www.sharecg.com/v/9771/gallery/5/3D-Model/Various-objects
http://www.sharecg.com/v/9915/gallery/5/3D-Model/Profiled-Rings
http://www.sharecg.com/v/12780/gallery/5/3D-Model/Rounded-Edges
http://www.sharecg.com/v/20236/gallery/5/3D-Model/Shapes-of-the-60ies
He also has a bunch or models and symbols built for various proggy's, and in obj format. Great gallery and find.
Hexagon note: If you've used other 3d programs, Hexagon will really be pretty easy. I typically used Wings and Milkshape when I could, but they got to be a pain in the -
So I'm glad i gave Hex a try, and that Daz put it out the way they did. It's really not a hard program to get going in, and the bridge between it and D|S come in very handy.
Another thing to keep in mind is the polygon group editor in Studio itself. For things like the hollow cylinder you mentioned, you can create a cylinder primitive and then use the PGE to select the polys in the ends of the cylinder and assign them to a new surface. That surface can then have its opacity set to 0 to make it invisible. Won't necessarily work for "complex" primitives, but still a useful tool to make the existing primitives in Studio more flexible.
I'll echo the thanks to Cho for the Spacebones link, plenty of useful stuff there, not just primitives - the symbols should be something most people can potentially find a use for. And for those who use Bryce that looks like a real treasure trove.
And Cwichura's idea of using the polygon group editor is a really good one, I'd never thought of applying it to primitives, but the potential is apparent as soon as it is pointed out.
I haven't tried it, but if you wanted a hollow cylinder with visible depth to the walls, then two concentric hollow cylinders (inner surface and outer surface) treated as cwichura describes, with a torus to fill the gap between them at the end may be workable.