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I agree that it would be good to have a "standard" lighting setup that each figure should be rendered in at least once for promos, but I do have to wonder how easy it is to get a standard lighting that is acceptable to everyone.
Many years ago I worked in QA for a company whos main product was fluorescent whiteners, mostly used for whitening textiles or in washing powders. A large part of the job was that companies would send us a sample of material and we would have to match the white in order to secure a sales contract with them. What was always surprising was just how the definition of "white" varies across the world. I vividly remember getting a sample of "white" lace from India, and to those of us in the lab it looked a light lime green. If I remember correctly (from 25 years ago), the most popular idea of "white" in textiles in the USA tends to be just slightly bluer than here in the UK. It would be interesting to see if the prevalance of bright LED-screen phones and tablets has made any difference to these perceptions across the world.
From that readme:
You may place the files wherever you like, but the scene is first loaded, it will look for "white.jpg" in the same location as the default Ruins HDR when using the public beta of Studio (Program Files\DAZ 3D\DAZStudio4 Public Build\shaders\iray\resources) and a message box will pop up saying the file could not be found. You can either manually place "white.jpg" in that location beforehand, or do the following:
- Just cancel or OK your way through the error messages until you're asked to either Locate or Skip finding the file.
- Choose 'Locate' and navigate to where you put "white.jpg".
- Once the scene is loaded properly, resave it without changing anything else. Now it will find the white HDRI upon loading.
- Make sure you have Dome and Scene set in your Environment Mode in the Render Settings when rendering.
Dim Reaper: It's complicated in the real world, but as you probably know, the digital world has numeric standards for color. If a background is RGB 255,255,255, it's white, and if it doesn't look white to someone, the issue is on their end in some way. If a texture creator has that issue, like an uncalibrated monitor or eyesight abnormalities, then it can be a problem. In my testing so far though, I haven't really come across any troublesome color issues...there's a lot of really strong SSS and a whole lot of character shapes that should never be viewed by mortal eyes without attaching some hair first, but it's been good. :)
.jpg is not an HDRI so I ignored
Fair enough, I will upload a new zip file shortly that has a folder structure and where the scene looks for the white image in the same directory.
I'm removing the light setup for download. If you got it, feel free to continue to use it, but I didn't make this available to be criticized by people who want to argue about what 'white' is or lecture me about it not being right (and now my posts defending myself are gone?) If Markus or any PA wants it, they can let me know and I'll get it to them.
SnowSultan,
Thanks for posting the presets. I will give it a try later.
That works, still not an HDRI and I truly have no idea what color light the environment produces. I'd much rather have much finer control that this. But if it works for others and you can get PA's to agree then I'm fine with it.
Droidy: Well the point of this thread is to help everyone figure out exactly what products look like under neutral lighting so we know what we're dealing with. It turns out that most products do look as they should (which isn't a huge surprise), but that we can get very different results under lighting that we would otherwise think is normal or not noticably colored.
kenshaw: Heh, I don't know what else to say then. The preset is called "White-White" for a reason, every light source in it is WHITE. If PAs or anyone else wants to use this, they're welcomed to it, but this community kinda stoppped listening to me in general about a decade ago. ;)
I had no problem getting it to work when I tried it this earlier. I converted the jpg to HDR, no problem. Way back when, in Poser, we used jpgs on Bagginsbill's enironment sphere, before the advent of the program being able to use HDRs. Hmm, forum won't let me attach an HDR, curious.
I totally agree with you SnowSultan. I have purchased several characters over the last year that looked completely different when I loaded her into a scene as compaired to the promo images. For one, several seem to have been rendered under bluish light to make them look more pink than the really are and I was a bit ticked by that.
The spotlight is 6500k I agree but the environment? What temperature is it? I've got literally no idea and unless you have some insight I'm lacking I don't think you do either.
To be fair this is historically a problem with photography in the real world too. especially historically when cameras had fewer stops
I like your white lighting I'd love something like that for promos. when I'm messing with skin settings my go tos are the sun-sky but with the saturation turned all the way down or rendering in a grey cylinder
...Also folks. the "R" in HDR stands for "range" the advantage of HDRs is that they can have a greater range of values than other images. However for a pure plain color there is no range, as it is, as mentioned, a single color. so there is zero difference between the jpeg and some theoretical hdr version.
It means for the lights used in the HRDIs those skin tones don't look accurate for real photos with real people I've seen. Nothing else.
When I first compared 6500K LED lights I bought to replace my incandescent 3000K lights it was like the 3000K lights were lighting the ceiling the color of mud. That is a sunset, sunrise, and campfire light and what most Americans prefer in their homes since they've been using it all their lives. Increaingly with the use of computers & more people switching to LED lights and huge LED screen TVs lighting in homes is a 6500K.
3000k is very yellow/red while 6500 is blue/white and the difference is pretty striking. For me at least it took some getting used to. but I had known before hand what to expect as I'd done some work with a wedding photographer back in college and he taught me a lot about lighting for portraits.