No Suit Question, GeoShell vs GeoGraft

vonHobovonHobo Posts: 1,706
edited August 2020 in The Commons

I had some difficulty with this product before I was more familiar with DAZ Studio.

I am going to try it again, but I would like to know what the difference is between a Geoshell and a Geograft?

A lot of products were problematic for me before I learned that the Geoshell goes on first before the textures or shaders. Is this product similar to the Geoshell concept?

I may have tried to put the textures onto the figure directly when I tried this the first time, which might explain my lack of success.

https://www.daz3d.com/no-suit-for-genesis-8-males

 

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Post edited by Chohole on

Comments

  • felisfelis Posts: 4,692

    A geoshell is a new layer surrounding the object with a slight offset. It has the same UV layout.

    A geocraft is an object that integrtes with the base object, so it is one piece of mesh.

  • vonHobovonHobo Posts: 1,706
    felis said:

    A geoshell is a new layer surrounding the object with a slight offset. It has the same UV layout.

    A geocraft is an object that integrtes with the base object, so it is one piece of mesh.

    Thanks, still a bit confused so I will read up on that. Geografts seem more difficult than goeshells. 

  • felisfelis Posts: 4,692
    edited August 2020
    von Hobo said:
    felis said:

    A geoshell is a new layer surrounding the object with a slight offset. It has the same UV layout.

    A geocraft is an object that integrtes with the base object, so it is one piece of mesh.

    Thanks, still a bit confused so I will read up on that. Geografts seem more difficult than goeshells. 

    Yes, you can see a geoshell as a new lay of skin. That is why it can be used for tight fitting clothes, such as nylons.

    A geocraft is more complicated, and would typically be used for horns or a tail, and is has to exactly match with the base. Sickleyild has a guide how to make a geocraft (on youtube I think).

    Post edited by felis on
  • Geografts usually have to match up with the polys around the part they're replacing. (Though I've seen outfits that use geograft to remove body parts that will be covered to avoid pokethru in tight spots. Not a fan as I prefer turning off visibility for the parts as that is more flexible.)  

    But really two different things for two different purposes. Geografts allow you to change a figure's geometry to add or remove parts. Geoshells allow you to have overlaid geometry on an item, like a shell of textured dirt on a figure, or from the recent bone breaker armor - body paint. Completely independent of the skin texture underneath. Daveyabbo's stuff makes wonderful use of multiple geoshells allowing different parts of the character to have very different materials like plastic, metal, and skin.

  • vonHobovonHobo Posts: 1,706

    Geografts usually have to match up with the polys around the part they're replacing. (Though I've seen outfits that use geograft to remove body parts that will be covered to avoid pokethru in tight spots. Not a fan as I prefer turning off visibility for the parts as that is more flexible.)  

    But really two different things for two different purposes. Geografts allow you to change a figure's geometry to add or remove parts. Geoshells allow you to have overlaid geometry on an item, like a shell of textured dirt on a figure, or from the recent bone breaker armor - body paint. Completely independent of the skin texture underneath. Daveyabbo's stuff makes wonderful use of multiple geoshells allowing different parts of the character to have very different materials like plastic, metal, and skin.

    Thanks. I guess I need to brush up on GeoGrafts if I want to get this product to work properly. 

    It's a great superhero suit like no other, so I want to get it to work.

     

     

  • RawArtRawArt Posts: 5,963
    edited August 2020

    A Geograft replaces part of the original mesh with a new mesh...the new mesh is "grafted" on in place of the old one.

    A Geoshell is a shell that surrounds a figure, giving an alternate layer on which to apply texture.

    This set uses geografts to replace various details on the figure that would be hidden under a regular clothing item. What this set does is eliminate the need for an extra clothing item to be worn by the figure....it simply (well...not so simply LOL) replaces body details to simulate the wearing of a latex suit. (ie: Hiding ears to look as if a mask is worn, hiding fingernails to look more like gloves, etc)

     

    Post edited by RawArt on
  • vonHobovonHobo Posts: 1,706
    RawArt said:

    A Geograft replaces part of the original mesh with a new mesh...the new mesh is "grafted" on in place of the old one.

    A Geoshell is a shell that surrounds a figure, giving an alternate layer on which to apply texture.

    This set uses geografts to replace various details on the figure that would be hidden under a regular clothing item. What this set does is eliminate the need for an extra clothing item to be worn by the figure....it simply (well...not so simply LOL) replaces body details to simulate the wearing of a latex suit. (ie: Hiding ears to look as if a mask is worn, hiding fingernails to look more like gloves, etc)

     

    Thank you for the insights RawArt. 

    I will give this another shot! Now that I understand a bit more about how this NO Suit works. It's really unique, and I love the bat ears. cool

    I have many of your other products as well. They are all pretty awesome!

     

     

  • GlennFGlennF Posts: 141

    Geografts are also props that attached to certain body parts.

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