rules for geograft compatibility?
Mistara
Posts: 38,675
if i save biguana as a .duf, could i add geograft wings to it?
does geograft tech work on props?
is there anything to be aware of in using geografts with carrara 8.5?
i would luv to replace mildog's ears with posable "rigged" ears. :)
it's kinda like the ultimate geometry swapping.
can i replace just a few polygons? so, instead of hundreds of breast morphs, i could replace Vicky's breasts with a particular shape?
a klingon forehead geograft? :)
Post edited by Mistara on
Comments
I have not tried with many figure,
but I tried same thing for spuggles,, then it seems much for other cr2 figures.
(but change weight type of complex figure to triax may cause problem I think,,)
this link hiroprotagonist way seems tell us the right way how to add geograft.
and assign loop area.
http://www.daz3d.com/forums/discussion/24555/
1 If change spuggles weight as triax ,
then save it as new triax figure , I can add parts of geograft.
2 I think without bones, nothing can fit to the prop.
geograft only work. when the geograft fit to the figure (set hidden poligons, and graft loop mesh)
3 Sorry,, I seldom use carrara , Carrara user may reply ,,
4 Maybe yes.
but at first you need to change mildogs to triax figure,,)
And to set ears posable you may need not add geograft ears I think.
just add bone and color weight for new saved triax mildogs.
( even though you use geograft ears, you need add bone and coloer weight for geograft ear,to poseable,,)
5 you can replace just a few poligons, but at least you need to set loop mesh around the replace part.
then,, to make static shape, if the shape need not add more mesh,
there seems not many merit ,, just make one shape and use as morph for triax figure,, I think.
geograft is useful if I need to add more mesh for the part to make shape or, change material group
without tweaking original material part,, (but moremesh cause more difficult to set texture,,
without seam,,or about the area ,texture easy strech like my spuggles,, @@;
as same as when we change mesh by morph hard,,
oh use it for material group. good idea!