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those look bad though... Sometimes i wonder if people have eyes. I think there are better 3d flame options available. The flames in Strangefate's fireplaces look okayyy.
Doing effects like flames etc is easy in photoshop. Just google a "Flame Black Background" image and then add the layer with Screen Blending Mode. That's basically it.
Dont think there's much point doing in 3D unless you can make it look better than 2D. I think some kind of combination of both to get the environmental lighting would be effective.
If you really wanted to be a Daz purist, you could always take the texture, create an opacity map and apply it to a plane, and make it emissive... there's always more than one way to skin a cat. (Sorry, cat!!!)
And here I thought you'd been on the internet long enough to know better...
Personally I tend to stick to compositing and colour correction, and the odd pokethrough fix. Once you know a little bit about post work, you know what kind of things you have to do in the render and what you can address in other ways. My current rending will spit out 10 layers, and that gives me a lot of options.
As far as people doing the heck they want, that's fine as long as they understand their options.
See, I'd have no idea what to do with 10 layers from a render... :-D
And that's 10 for a scene with 1 character. It's an evening scene, and it's a lot easier to get the lighting right in post work than in Iray. Plus you can use a lot of light, and then just tone it down. If the render is really simple, often I'll just do a beauty canvas and an environment canvas, and then subtract the environment canvas from the beauty canvas to get the scene lighting. Sometimes you get nice results from changing the balance of lighting.
A lot of photographers would kill to be able to have their cameras produce perfect masks of hair and other details like we can get with canvases. There are all kinds of tutorial for every major image editing program on how to do image editing and retouching. It's much more straightforward than learning Iray.
My question is why? Why not add all the elements and then render?
The thing is, by a lot of people's standards, compositing and color correcting from 10 layers of elements sounds like extremely heavy postwork. Personally, I can't remember doing a render in recent memory that didn't involve at least five adjustment layers worth of tweaking in photoshop. It's all a matter of what produces the image that satisfies you (or your client.) :)
So true, although each new release of Photoshop gets closer and closer. The latest upgrade to Select Subject in PS 2020 is pretty darn spiffy.
I love how everyone has vastly different workflows! Admittedly, I use 3DL, not Iray, but the real difference is tweaking inside Daz or outside, and how much? Or does 3DL not make these sorts of canvasses? I know I don't use Photoshop the way it's supposed to be used; I treat it like a glorified paintbrush, mostly... although having a dozen layers of experimentation is not unusual for me.
So did we figure out how those flames were produced?
Oh man, has the postwork vs. non postwork battle started up again?
Beautiful work of art
So did we figure out how those flames were produced?
I think everyone agrees it's postwork.
I think most likely this is postwork in Photoshop. I'm fairly confident the flames are made with brushes on their own layer (s) with a glow layer style applied to the flame layer (s). I also believe the woman is on her own layer and with an outer glow layer style applied. There are surely a few other things going on but the flames and outline being the majority would give you a starting point.
Edit: Looking at this again, it looks more to be an inner glow layer style applied to the woman rather than an outer glow layer style.
People 'should' ideally learn the tools that help them do what they are after.
... However, if they don't want to, then there is no should.
Why?
Control. As an artist, the more control we have over the various processes, the 'easier' it will be to get the result we are after.
All software has features; as individuals we decide if there are a benefit or not. So, in canvases server no purpose for you, don't use.
If you add all elements and render, you are stuck with that, unless you can separate out objects and/or materials in post-processing; I can if required do so in Blender.
My guess was postwork(brushes and outer glow effect)... but it also could have been magic, an optical illusion or it's really just mass hysteria and nothing was done to the picture at all.
I'm betting the mass hysteria option, because if it was magical, why didn't they make the flames come out of our screen or something like that...
If it was an optical illusion, I'm pretty sure we'd all have to hold our monitors at a similar angle in a desert or somewhere really hot so light passing through the water vapor in the air would create the effect... similar to how it does, for example, when you drink too much and think you are surrounded by otters from the IRS demanding you pay back taxes but it's really just chipmunks from the DMV reminding you to renew your driver's license...
So that just leaves U.F.O.s or mass hysteria which is the most likely option since the topic seems to have changed already from the original question of how the image was made, to the subject of postwork VS no postwork vs godzilla... I personally am rooting for godzilla in this case because I like his take on most of the current topics and the way he took on Ghidorah in the past, I think he'd make a great leader during this pandemic and that's why I'm supporting the Big G... Godzilla... not Ghidorah... that also starts with a "G", so sorry that was kinda confusing... but yeah, I definitely think "what have we got to lose?"... how much worse could it be? A giant radioactive prehistoric monster that breathes radioactive fire and accidentally stomps everything in sight while he's battling his foes could actually be good for us...
It can't be ufos because xxxxxxxxxxxxxxxxxxx (redacted for national security) xxxxxxxxxxxxxxx so therefore xxxxxxxxxxxxx and xxxxxxxxxx peanut butter xxxxxxxxxxxxxxx sexy walrus in a tutu xxxxxxxxxxxxxxxx granola xxxxxxxxxxx next Tuesday... so that's definitely making mass hysteria seem the most likely.
Which is why my final answer is, for $500... "Who was Lewis and Clark's barber" ...
Did I win? Did I make it to final jeopardy?
Helloooooo... Mr. Trebek?...
This show sucks... I'm changing the channel...
actually my guess would be magic
2 - controls the overall visual appearance.
3 - illuminates (and/or tints) ONLY what it is intended for.
4 - same as 3.
5 - background control and not having to compromise on the other lights
6 - makes character problems easier to fix WITHOUT having to re-render the rest of the scene, can save hours
7 - make it look less plasticky, may need different lighting to look natural, makes it easier to fix WITHOUT having to re-render the rest of the scene
8 - make it look less plasticky, may need different lighting to look natural, makes it easier to fix WITHOUT having to re-render the rest of the scene
9 - needs VERY different lighting to look anywhere close to natural
10 - scene mood.
Postwork is just another tool in an arsenal of artist's tools. Use them when you need 'em.
The flames pictured are definitely post, but you could probably get some really nice results with this - https://www.daz3d.com/ptf-magic-shaders-and-wearables-for-genesis-3-and-8
I use these all the time and when you start playing with the displacement options, you'd be surprised at what it can do.
I did not do post work in the past and am glad cause it helped me to learn DS better. Now I do do postwork cause I know its a lot easier then re-rendering a thousand times just to get the colors and lights looking 100%
Don't be ridiculous. Godzilla's flame is blue.
Ghidorah's first name is King, so when he, Godzilla, and Gamera hang out together, they usually go by KG, the Big G and Shelly G. in other random kaiju news, Hedorah the Smog Monster Isn't really a smog monster .He's actually mostly made of congealed sewage sludge, but the US distributor balked at at releasing a film called Godzilla versus the Big Pile of SXXX Monster.
I can appreciate that some have this workflow, I was curious as to why since that is complete overkill "to me" when I can do most of that and prefer to do most of that inside DS in preview mode.
It's funny, I do some commercial imagery for 2 book publishers, so hope they never ask about my workflow if that is the expectation, LOL
I think the only expectation, in that sense, would be the look of the finished project for yourself or your contract. How you get there is usually what makes people's eyes glaze over in conversation :-)
It's faster (for me) to create a couple layers with effects than it is to balance every piece of light and shadow pre-render. It might look complicated to block out different layers for different effects, but it really isn't complicated for me.
For instance, a night-time/low-light image. It's just faster for me to do this in PS/GIMP rather than to try to render out an image with limited light sources in Daz.
Of course, everyone's workflow is different for sure.
As long as you get to that final polished image in your mind's eye, it doesn't matter how you get there.
Nothing we do is "real", anyway.
One way to get flames is to say "You're doing it wrong".