extreme long body parts
holderlibolder
Posts: 0
in New Users
Hello,
my Name is Ani and I am new to Daz Studio and after a long break I am back to 3D software in general.
10 years ago I learned Maya and worked with it, but now I am looking for a software, that can help me produce body parts, that I can print with my 3D printer.
I need human arms and legs, that are about two to three times longer than in nature and very thin. I want to bring them into different poses.
Is it possible to make such long arms and legs in daz and still be able to move them naturally and bring them into different poses?
I appreciate any ideas and hints!
thanks a lot
Ani
Bildschirmfoto 2020-08-05 um 22.48.40.png
3078 x 1522 - 2M
Comments
You can use the Genesis 2 figures - they have an additional part for 3D printing. Like any of the figures, they can be morphed to have limbs longer. After morphing, dial the morph in full, select the Joint Editor [bone] tool, on a bone right-click and edit rigging to adjust to the new mesh shape. Then select the pointer tool again, go to the Parameters Tab - and on the morph dial right-click selecting Edit mode. Then right-click again or go via the tool cog ... find the selection for ERC freeze. I normally just keep with everything selected and the 3 options at the bottom also selected. Let it do its thing. Then zero the morph, File > Save As > Supports Assets > Morph Asset ... to your subfolders.
You can use just about any DAZ character. Just scale the arms and legs to your desired length. For the arms, select both the upper and lower arm and scale the X axis. For the legs, select the upper and lower leg and scale the Y axis.
In order to 3D print the character, you will have to pose it in a way that it can be 3D printed (without using supports if possible) and export the character as an obj file.
Depending on the slicer you are using, you may have to convert the obj to an stl file (most slicers work with stl's). You can use Blender for that. You can also easily fix any odd deformations in Blender before exporting as an stl.
:) great ideas, I learnt something new thanks for sharing