Render - Shadow/light problem not shown- 3Delight

Hi Guys,
 I render image with script 3delight / Outline - In my workspace I got light (as In Image) but when I render - There are no light and shadows I put myslef but it looks like DAZ give some of his own source light.
How to render it with 3delight so my light/shadows are show in final rendered image.
Thanks!

dAZ HELP.jpg
850 x 1160 - 356K

Comments

  • Catherine3678abCatherine3678ab Posts: 8,336
    edited August 2020

    Oh those little starry light lights are just to indicate where the lights are. For stronger lights adjust their settings on the Parameter Tab. For some lights also check for shadow settings, color of lights, etc. What is seen is their effect on surrounding objects.

     

    Post edited by Catherine3678ab on
  • You may want to adjust the gamma value in Render Settings - point lights fall off in relation to the square of the distance from the source, so at gamma 1 they can quickly disappear.

  • redips28redips28 Posts: 10

    Thanks guys ! Will check it out!

  • Sven DullahSven Dullah Posts: 7,621
    edited August 2020

    So tks to this thread I found yet another white spot on my 3DL map. Decided to give Outline a go, loaded some stuff and lights, hit render. All surfaces render pure white and the transparent background pure red. Do you need dedicated shaders for this to work or am I missing something?

    ETA: Ah so the render window is not to be trusted, it creates passes that need to be composited in an image editor?

    Post edited by Sven Dullah on
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